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Thread: Give the Zerg better detection?

  1. #1

    Default Give the Zerg better detection?

    Both the Terrans and Protoss have earlier detection than SC:BW. The terrans can now get an OC only after getting a barracks. And the Protoss Observer is available right out of a Robotics Facility.

    Was there any good reason for the overlord to lose its detection? It makes no sense that one of the most adaptable races pull a 180 and make it so inconvenient to get decent detectors. Now they cant get it in tier 1 unless they get spore crawlers, which is still inconvenient. Here's 2 suggestions I have for the Zerg as far as detection goes.

    1) Give the overlord its detection back, and in exchange, give creep drop to the overseer only.

    OR

    2) If they feel strongly about the overlord not having detection, give it to the queen. The problem with this is the queen already has alot of abilities, and it might have to lose something.

    At this point, the Zerg are still the weakest of the races, better detection would be a better start to get them back in the game.

  2. #2

    Default Re: Give the Zerg better detection?

    Both the Terrans and Protoss have earlier detection than SC:BW. The terrans can now get an OC only after getting a barracks. And the Protoss Observer is available right out of a Robotics Facility.
    Oh Jesus Christ.

    Spawning Pool -> Lair. That's all you need for Overseers. And you can build multiple at a single time.

    The OCC is intermittent; scan is contending for energy with Mules and supply calldown. It's far from reliable detection.

    Gateway -> Cybernetics Core -> Robotics Facility. 3 > 2.

    The Zerg have the best, fastest detection in the game. Period.
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  3. #3

    Default Re: Give the Zerg better detection?

    Quote Originally Posted by Nicol Bolas View Post
    Oh Jesus Christ.

    Spawning Pool -> Lair. That's all you need for Overseers. And you can build multiple at a single time.

    The OCC is intermittent; scan is contending for energy with Mules and supply calldown. It's far from reliable detection.

    Gateway -> Cybernetics Core -> Robotics Facility. 3 > 2.

    The Zerg have the best, fastest detection in the game. Period.
    I would consider the race's detection equal atm. They all have a form of turrets (PC, turret, and spore), and they all eventually get more mobile detectors later.

    But in SC1, the whole point is the zerg had WAY BETTER detection. Its part of the whole racial difference thing.

    IDK, maybe Im running out of things to talk about.

  4. #4
    Pandonetho's Avatar SC:L Addict
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    Default Re: Give the Zerg better detection?

    As Nicol already pointed out, they still do have better detection.

    Terran detection can not be relied on 24/7 because there are choices to be made with MULES and supply drops.

    The Protoss take longer than the Zerg to get their detection, and the Zerg can get them at any time in any amount.

  5. #5

    Default Re: Give the Zerg better detection?

    While I don't feel brave enough to argue whether or not Zerg have better detection, I do have some food for thought...

    Imagine how boring early-game ZvZ would if you brought the old school overlords back. Wouldn't detector overlords discourage burrowing completely? Would discouraging it be a good thing or a bad thing in the long run? I guess if roaches ever became popular in ZvZ, early detection could remove the tedium of roachfests becoming a little drawn out (roaches wouldn't be able to just borrow, regen and unborrow.) Keep in mind that even though overlords are still slow, they also cannot be attacked in ZvZ until hydras or mutas become available mid-game.

    With that in mind, I would think Zerglings would become less of a powerhouse compared to how they were in SC1 ZvZ without early detection, so maybe that would be a good thing?

  6. #6
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    Default Re: Give the Zerg better detection?

    Even if Overseers weren't so early, Spore-Crawlers 'are' mobile, if slow.

  7. #7

    Default Re: Give the Zerg better detection?

    I think they took overlord detection out because it almost invalidated stealth against zerg. The only viable stealth based strategies involved killing the overlords and therefore heavy investments in air were required. I think Blizzard made a good decision because this way dark templar rushes, ghosts, burrow etc. will be viable tactics.

  8. #8

    Default Re: Give the Zerg better detection?

    Well like Dustin said the zergs were too "detectorific", I find it ironic at first but it's for the best of gameplay balance.

    Does anybody know how much does it cost to make an overseer?
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  9. #9

    Default Re: Give the Zerg better detection?

    Quote Originally Posted by SoFool View Post
    Does anybody know how much does it cost to make an overseer?
    Something like 50/50 and producing time is I think the same as of Overlord, that is what I have heard, but I could be wrong though.
    "Living for the Swarm!"

  10. #10

    Default Re: Give the Zerg better detection?

    Is Comsat still in the game? It's still on the Orbital Command, isn't it?

    I still think Zerg could use a few more detection units or abilities. Even an ability like Ensnare would be useful, which effectively revealed cloaked units.

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