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Thread: Create 1.1.3 patch!

  1. #11
    Tenebrae's Avatar Junior Member
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    Aug 2010
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    64

    Default Re: Create 1.1.3 patch!

    Terran:
    -Requirement of Supply Depo before Barracks removed.

    Protoss:
    -Void Ray Revamp:

    Prismatic Beam: (Primary Attack)
    Extremely weak beam of constant damage with three stages of attack, each stage upgrading the damage slightly. This attack can be used upon any enemy unit, but is primarily to bathe buildings and massive units in energy for the secondary ability.

    Prismatic Burst: (Ability on Cooldown)
    Extremely strong burst of three energy spheres that traverse through the beam and collide with the target, dealing massive damage which is increased by for each stage of Prismatic Beam. This ability can only be used upon buildings and massive units.

    Purpose:
    This would bring the Void Ray back to what it should be whilst rendering it weak against what it was suppose to be. The primary attack would be trivial, and deal practically nothing in damage...whilst the strength of the unit rested within it's ability, restricted to buildings and massive units.

    By separating the attacks, you grant the capability of giving the Void Ray back its purpose, without all the nurfs that render it absolutely useless. The
    Prismatic Burst can be exceptionally powerful without it impeding upon the intended weakness of the unit, even when the Prismatic Beam is fully charged.


    Zerg:

    -Broodlord Tweak:

    A:) Both Broodlords and Corruptors are morphed from Mutalisks.
    B:) Corruptors buffed to compensate for the fact that they now require a morph.
    C:) Broodlords undergo a slight tweak to the model, in order to better reflect the fact that they are now morphed from Mutalisks. Mostly the same, the spine simply ends in the tail end of a Mutalisk, rather than coming to a point.
    D:) Broodlords now have an ability, on Cooldown, that causes them to curl their tail up under their body, expelling a cloud of spores that effectively renders them immune to enemy fire. Basically, on a cooldown, they can cast a personal Dark Swarm.

    -Hydralisk Caustic Spines Upgrade added:

    Caustic Spines grants the Hydralisk a passive buff to their attack, causing it to deal additional damage over time. This would add an interesting mechanic and flavor to the Hydralisk, opening up many forms of interesting strategy based around the DOT.

    --Upon Creep, their speed could be used to grant them the ability to fire a volley and then retreat as the damage over time took full effect. Burrow, off Creep, could be used for the same methods...

    --Enemy forces who retreated would still recieve a bit of punishment from the damage over time, even if the Hydralisks lagged behind due to their inadequate speed while off Creep.

    Basically, this just takes the glass cannon and delves further into the concept...rather than increasing their speed or health. Though, personally, I wouldn't mind a slight reduction in attack coupled with the damage over time upgrade for some additional base health as well.


    "There's a fine line between reality and fantasy, but a far finer line exists between sanity and insanity." -Tenebrae

  2. #12

    Default Re: Create 1.1.3 patch!

    TERRAN
    Reaper
    -Nitro Packs upgrade no longer has Factory requirement
    -Nitro Packs cost increased from 50/50 (lolololololol) to 100/100
    Marauder
    -Damage decreased from 10 (+10 armored) to 9 (+9 armored)
    -Concussive shells no longer cancel charge ability for zealots
    Siege tank
    -Siege mode damage increased from 35 (+15 armored) to 35 (+20 armored)

    PROTOSS
    Archon
    -Armor type changed to Massive-Psionic
    Sentry
    -Hallucination cost decreased from 100 to 75 energy
    Mothership
    -Starting energy increased from 50 to 100
    Void Ray
    -Changed attack to have 3 levels of damage instead of 2. Attack takes the same time to reach second damage level, and an additional 8 attacks to reach the third damage level.
    -Damage level 3 becomes 12 (+23 vs. Massive)
    -Third damage level is lost immediately when switching targets. Damage reverts to damage level 2.

    ZERG
    Brood Lord
    -Health increased from 225 to 250

  3. #13

    Default Re: Create 1.1.3 patch!

    Zerg

    * Hydralisk control cost decreased from 2 to 1 (all Zerg problems solved)
    * Change Roach damage from 16 to 12(+8 vs armored), allowing the Zerg to counter early Marauders and Stalkers more effectively
    * Increase Queen starting energy from 25 to 50


    The other races can all eat dirt.
    "And then Sun Tzu used his fight money to buy two of every animal, and then he herded them onto a boat, and then he beat the crap out of every single one!"

  4. #14

    Default Re: Create 1.1.3 patch!

    lol stalker/marauder/roach all "counter" eachother. But in the end marauder wins because you need zealots/sentri and zerglings/hydra to kill those. Making the roach worse vs marines and zealots isn't the best of ways to buff it.

  5. #15

    Default Re: Create 1.1.3 patch!

    Quote Originally Posted by Twilice View Post
    Bunker uppgrade now also increases range from 1 to 2.
    would we want an 8-range maruader shell or 7 range d-8 charge?

  6. #16

    Default Re: Create 1.1.3 patch!

    Terran:

    Marauder
    • Stimpack now does 30 damage instead of 20
    • Concussive Shells upgrade cost increased from 50/50 to 75/75
    • Attack decreased from 10 (+10 Armored) to 10 (+6 Armored)

    Reaper
    • Nitro packs no longer require factory
    • Nitro packs cost increased from 50/50 to 100/100


    Protoss

    Archon
    • Attack Speed decreased from 1.754 to 1.452

    Void Ray
    • Hit points decreased from 150 to 120

    Carrier
    • Shields increased from 150 to 200
    • Build Time decreased from 120 to 110

    Mothership
    • Hit points increased from 350 to 400
    • Shields increased from 350 to 400
    • Damage increased from 6 to 8


    Zerg

    Queen
    • Damage to Ground increased from 4 to 6
    • Range increased from 3 to 4
    • Spawn larva cost increased from 25 to 30

    Roach
    • Damage changed from 16 to 10 (+6 armored)

    Ultralisk
    • Damage changed 15 (+15 armored) to 10 (+25 armored)

    Overseer
    • Build Time increased from 17 to 24

    Changeling
    • Can detect cloaked/burrowed units
    • Sight increased from 8 to 9


    Battle.net
    • Added filters to Custom Games
    • Added a search to Custom Games
    • Added ability to rate maps
    • Victories and Defeats are now recorded when you leave instead of when the last person leaves
    • Bonus Pool now has a limit
    • Bonus Pool increases slower for game types not being used (ie 1v1, 2v2, etc)
    • Decreased Premade Team wins by 4
    • Increased Premade Team defeats by 4
    • Added Chat Rooms for topics (ie Nature, Starcraft, etc)
    • Added Chat Rooms for same skill level
    • Added ability to create chat rooms that are permanent (ie Schools, Companies, etc)
    • Added ability to create chat rooms that are temporary (ie bunch of friends meeting together)
    • Added ability to Custom Games to open to a certain chat room(s) (ie anyone in the chat room to join in)
    • Added ability to create clans/groups
    • Added LAN
    • Added ability to create custom ladders
    • Added ability in editor to send custom melee maps to blizzard


    This is what I would add for patch 1.1.3. With all that stuff I would probably make it patch 2.0.

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  7. #17
    Junior Member
    Join Date
    Oct 2010
    Posts
    1

    Default Re: Create 1.1.3 patch!

    Terran:
    Marauder damage reduced from 10(+10 vs armored) to 10(+6 vs armored)
    Siege tank damage increased to 50 damage against all targets, damage upgrade increased to +5 per upgrade.
    Banshee movement speed increased from 2.75 to 3
    Medivac movement speed increased from 2.5 to 3
    Viking air movement speed increased from 2.75 to 3.25


    Protoss:
    Stalker damage upgrade increased from +1 to +1(+1 vs armored)
    Psionic Storm research cost reduced from 200/200 to 150/150
    Psionic Storm damage reduced from 80 damage over 4 seconds to 80 damage over 8 seconds.
    Immortal attack speed reduced from 1.45 to 1.15
    Void Ray cost reduced from 250/150 to 150/150.

    Zerg:
    Neural parasite research time reduced from 110 to 70.
    Maximum larva on Hatchery reduced to 8, Lair reduced to 13, Hive remains at 19.

  8. #18

    Default Re: Create 1.1.3 patch!

    Terran

    Marine
    Combat shields require engineering bay.
    Cost increased to 150m 150 vespene
    Combat shield HP bonus increased to 15,
    Combat shield now gives +1 armor bonus in addition to hp increase.

    Marauder
    Vespene cost increased to 50.
    Build time increased to 35 sec

    Zerg

    Roach
    Damage reduced to 14
    Supply requirement reduced to 1

    Hydralisk
    Vespene cost reduced to 25

    Protoss

    Zealot
    Zealots now immune to stun while charging

    Immortal
    Supply requirement reduced to 3
    Build time reduced to 50 sec

  9. #19

    Default Re: Create 1.1.3 patch!

    Anyone who thinks Marauders should do 16 damage vs. armored is insane. The massive swing in balance would make Terran unable to do any early pressure with MM pushes, and would give Zerg and Protoss the ability to pressure Terran early on, possibly creating unstoppable rushes.

    Blizzard has made some large changes to units in patches; they've nerfed tank damage vs. light, increased roach supply to 2, completely altered the void ray twice, but none so game-breaking as nerfing marauders by 4 damage vs. armored.

  10. #20

    Default Re: Create 1.1.3 patch!

    All i know is that you better have some AoE by the time a Terran can build enough bioball, because there's a point when the same cost of Protoss low-tier units cannot defeat the Terran low-tier units anymore. And it's worse with Stim. It's not something like they lose almost the same than you. Your units vaporize.

    They're very cheap, and can deal damage very effectively. They're quite "Zergified".

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