No, it was not fine. Zerg were balanced, but it limited the strategies you could use against them. Using dark templar was nearly pointless against a zerg base because they'd be spotted by the huge numbers of overlords which had to be there anyway. Furthermore, StarCraft II nerfed stealth in general.
Out-ranging opponents isn't OP as long as you can move, but the StarCraft I version of the siege tank dominated because it was by far the most efficient anti-ground unit in the game. Why use goliaths or marines for GtG damage? Terran metal became an over-used strategy. In StarCraft II, siege tanks were nerfed and are less efficient than marauders.Terran has Siege tanks that out range everything. Does that seem alright with you?
Furthermore, it takes a certain amount of teching to reach siege tanks. In StarCraft II, siege tanks are really expensive too.
You'll notice that, since maps are mirrored, if one player has to shoot up a cliff, so does the other.Having detection and not having detection is the same as shooting up cliffs and not being able to. It's just a gameplay mechanic. I don't see right or wrong to that.





Reply With Quote





