There are none that I know of, and its for good reason. The trip from minerals to main, and all buildings having access to all income, is simply more effective.
If you add in the need for every building to receive resources from the main, you turn this
Resources -> Main
into this
Resources -> Main -> Other buildings
In StarcCraft it would create two huge issues: increased worker count, and severely decreased reaction times.
Instead of just the workers you need to saturate the mine, you also need workers traveling between buildings now. So where you'd normally have 30-50 of your supply as workers, you're now using up to 100.
And then, you need to consider how many workers take resources to which buildings. Instead of being able to build a unit like the Immortal right away when you're being attacked by tanks because of a global resource pool, you'll have to start telling your workers who are feeding to other buildings that you need them at your Robotics Bay. The extra time needed to transfer them to your Bay, and for your Bay to accumulate enough resources to build the Immortal, may mean the difference between losing a Photon Cannon or two, and losing a whole defensive setup.
Global resourcing ensures you get what you what, when you want it, with the only limiting factor being worker saturation affecting IPS. If you created a "Resources -> Main -> Other buildings" setup, then your main exists solely as a way to slow down and delay the game.





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