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Thread: Macro Mechanics Discussion Thread

  1. #2201

    Default Re: Macro Mechanics Discussion Thread

    The conversation was if Spawn Larva has decision making.
    Asked and answered. The mechanic itself does not have decision making. That's what the first 80 pages of this thread concluded.

    Do you see the difference between "go back to base to click 2 actions that can be automated" vs. "go back to base to make a decision"?
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  2. #2202

    Default Re: Macro Mechanics Discussion Thread

    "Should I risk going back to the base to cast SL now?" is a decision.

  3. #2203

    Default Re: Macro Mechanics Discussion Thread

    Hey Archer, do you really go to med school? I r envious.
    Quote Originally Posted by Dustin Browder View Post
    Like if Blizzard gets hit by a meteor tomorrow and we all die, at least Starcraft 2 was awesome – that's what it needs to be.

  4. #2204

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by Draco View Post
    Hey Archer, do you really go to med school? I r envious.
    I'm sure hes at a med school.

    Sold his brain to further scientific study of compulsive lying. Lobotomy experimentation.

  5. #2205

    Default Re: Macro Mechanics Discussion Thread

    lol at least I dont have trisomy 13 like demo


    and yes I do have a genetics final tomro.

  6. #2206

    Default Re: Macro Mechanics Discussion Thread

    "Should I risk going back to the base to cast SL now?" is a decision.
    Not if its always the right decision. Which it is. One choice is no choice.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  7. #2207

    Default Re: Macro Mechanics Discussion Thread

    -delete-

    I somehow posted in this thread instead of some other one.

    -_-

  8. #2208

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by Nicol Bolas View Post
    Not if its always the right decision. Which it is. One choice is no choice.
    Its not always the best choice. You can lose games for going back at the wrong time.

  9. #2209

    Default Re: Macro Mechanics Discussion Thread

    I'm going to make a point here, based on what Nicol quoted Archer saying.

    PC does not offer choice. However, it may not always be the right choice. This seems contradictory, and I'm sure Archer will find some way to lie and twist it, but it is in fact perfectly logical and I couldn't care less what that weasel thinks at this point.

    The key is, as usual, profit. The driving force behind StarCraft. And can be calculated through math.

    Essentially, say you have a small force, in a battle. You are facing another force. Your PC is about to run out. What do you do?

    If you think you can win the battle without a second of micro, based on your units and your opponents units, then you cast PC.

    If you think you can't win it without a second of micro, then you need to ask if losing this force (or a part of it) in the timespan of a single second (4 APM) will cost you less then the minerals you will get from PC.

    If yes, cast PC.
    If no, micro.

    So its not a choice. Its just a very fast calculation.

  10. #2210

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by DemolitionSquid View Post
    I'm going to make a point here, based on what Nicol quoted Archer saying.

    PC does not offer choice. However, it may not always be the right choice. This seems contradictory, and I'm sure Archer will find some way to lie and twist it, but it is in fact perfectly logical and I couldn't care less what that weasel thinks at this point.

    The key is, as usual, profit. The driving force behind StarCraft. And can be calculated through math.

    Essentially, say you have a small force, in a battle. You are facing another force. Your PC is about to run out. What do you do?

    If you think you can win the battle without a second of micro, based on your units and your opponents units, then you cast PC.

    If you think you can't win it without a second of micro, then you need to ask if losing this force (or a part of it) in the timespan of a single second (4 APM) will cost you less then the minerals you will get from PC.

    If yes, cast PC.
    If no, micro.

    So its not a choice. Its just a very fast calculation.

    That relies on way too many variables for any human to calculate in the time they need to make the decisions.


    "Ok I have 12 probes and I have 1 2 3 4 ok 5 zealots oh and that stalker hmmm that requires minerals and gas so...."
    Last edited by ArcherofAiur; 11-01-2009 at 10:13 PM.

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