This is an irrelevant point. The argument against PC is that it is all needless clicking and no decision making. Once you actually have decision making, how many actions it takes to enact is negotiable.The point is that Warp-In has a whole bunch of "needless clicking".
It's not about how many needless clicks there are. It's about the mechanics that require these clicks. Again, stop diverting the subject from the important point: that PC has no decision making.I said that crazy part is that your focusing on one needless obelisk click and ignoring 10 needless warp-in clicks.
ArcherofAiur is trying to keep the discussion away from decision making and focusing on something else. Don't let him.




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