I would point out that I wouldn't be satisfied with Probes losing their shields. I don't buy that this creates any actual choice.Clearly if they changed PC to include probes losing their shield you still aren't satisfied, and I don't think you will ever be. I think you guys are unreasonable.
In order for this to create a viable choice, there has to be a reason to use it and a reason not to. And that both of the circumstances that make you choose one from the other have to show up.
If the effect on probes is to make them far too weak to harassment, then there's simply no choice: the moment the Protoss player sees even the first hint of possible harassment, he's shutting PC down forever. He just can't take the risk. If a suicide squad of 6 Mutalisks can ravage half his supply of Probes, he simply has to stop using PC.
In which case, the most choice you get is how early to stop using the spell.
That's not acceptable. The Terrans and Zerg are perfectly capable of abusing their resourcing mechanic. You'd then have to balance the Protoss by basically pricing their units and buildings and such as though they didn't have a resourcing mechanic, so that they'd be able to achieve some degree of parity. That means an ~20% price reduction for the Protoss. Either that, or the other two mechanics get equivalent drawbacks.
This change just raises far too many questions, even in the best possible case. It too easily can degenerate into "it's not worth using PC" or "it's worth using PC".
Proton Charge is not a good mechanic. But it's also not a good enough mechanic to be worth saving. Like other ideas that went the way of the dodo, like Soul Hunters and the like, PC needs to be put out to pasture and replaced with something better.
It's funny how you cite something that nobody was arguing for. Nobody ever claimed that such a thing would provide an increase to the skill requirements.I don't think making a permanent resource boost would do anything to increase skill requirements.




Reply With Quote

