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Thread: Macro Mechanics Discussion Thread

  1. #1571

    Default Re: Macro Mechanics Discussion Thread

    Progamers are more likely to cast on base, because that's more accurate, and games between progamers are decided by small margins.

    It's not really like it matters, because micro progamers will be able to be almost as efficient at macro while keeping all their micro, so at this point it needs heavy modifications, or keep something that cannot really add anything. Well, to be honest, i don't think that the other two can really make any difference to a progamer, either.

  2. #1572

    Default Re: Macro Mechanics Discussion Thread

    So I would imagine the queen now takes the cake as the unit requiring the most busy work to cast.

    PC can be done by mini-map and you can drop all your MULEs on one mineral line but SL requires you to cycle through all your bases.

  3. #1573
    Pandonetho's Avatar SC:L Addict
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    Default Re: Macro Mechanics Discussion Thread

    PC can be done by mini-map
    Doesn't mean it will be used. Multiple transport units can unload units simultaneously by clicking unload onto their center of gravity, no one does that.

    Anyway, the Queen has always required more busywork than PC I feel, it has to be cast every 25 seconds as opposed to the 40 or so of PC and hatcheries are definitely more numerous than Nexuses (or whatever the plural is). I still like spawn larva though because it can easily be tweaked, unlike PC, and it actually affects strategy in easily visible ways.

  4. #1574

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by Pandonetho View Post
    Doesn't mean it will be used. Multiple transport units can unload units simultaneously by clicking unload onto their center of gravity, no one does that.
    Are you kidding me?

  5. #1575
    Pandonetho's Avatar SC:L Addict
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    Default Re: Macro Mechanics Discussion Thread

    Are you kidding me?
    No, are you saying pros use the center of gravity instead of unloading on their own dropships? Yeah, right, show me a video and I'll show you 12 where they don't do it.

  6. #1576

    Default Re: Macro Mechanics Discussion Thread

    Sometimes I take dropships and make them do stupid crap like fly backwards and continuously spin in circles.

    Yes, I am aware of my being easily entertained.

  7. #1577

    Default Re: Macro Mechanics Discussion Thread

    Just curious. How many people are OK with the queen and OC as is right now? Obelisk got the brunt of the hate and I think that has masked allot of thoughts on the other two.

    Does it bother people that the T and Z macro mechanics have been made "back to base" to balance out Warp-In?

    Does it bother people that you have to continually cast Spawn Larva to keep up?

    Does it bother people that Comsat now "costs" a large amount of money and therefore wont be used as often?

    Does it bother people that creep tumor and transfusion will see almost no use on a "Dedicated Spawning Queen"?

    Does it bother people that Calldown Supply will see almost no use by medium/professional players?
    Last edited by ArcherofAiur; 10-03-2009 at 05:27 PM.

  8. #1578

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by ArcherofAiur View Post
    Does it bother people that the T and Z macro mechanics have been made "back to base" to balance out Warp-In?
    On what basis are you comparing SL and MULES to Warp-In?

    For the uninformed (or Team Liquid), you can hotkey warp-gates and click the build spot on the minimap, just like PC.

    Quote Originally Posted by ArcherofAiur View Post
    Does it bother people that you have to continually cast Spawn Larva to keep up?
    Yes.

    Quote Originally Posted by ArcherofAiur View Post
    Does it bother people that Comsat now "costs" a large amount of money and therefore wont be used as often?
    Yes.

    Quote Originally Posted by ArcherofAiur View Post
    Does it bother people that creep tumor and transfusion will see almost no use on a "Dedicated Spawning Queen"?
    Yes.

    Quote Originally Posted by ArcherofAiur View Post
    Does it bother people that Calldown Supply will see almost no use by medium/professional players?
    Yes.

  9. #1579

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by DemolitionSquid View Post
    On what basis are you comparing SL and MULES to Warp-In?

    For the uninformed (or Team Liquid), you can hotkey warp-gates and click the build spot on the minimap, just like PC.
    Has this been verified?

    The reason I compared SL and MULEs is because my intepretation of Karunes comment was that PC is castable by the mini-map to make it easier to cast because Protoss also have to handle warp-in. To keep all the races at an equal level SL and MULE were designed to require the player to go back to the base.

    Yup, you will be able to use the mini-map to cast the ability.

    While this may make it easier in compared to the other 2 races, warping-in with the highest efficiency is much more difficult than having queued units of Terrans with reactors or Zerg with their many extra larvae and all units being built from hatcheries.

    They are different yet will be balanced
    -Karune
    Last edited by ArcherofAiur; 10-03-2009 at 05:47 PM.

  10. #1580

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by ArcherofAiur View Post
    Has this been verified?
    Its been verified since the 2007 announcement trailer.

    Quote Originally Posted by Karune
    Yup, you will be able to use the mini-map to cast the ability.

    While this may make it easier in compared to the other 2 races, warping-in with the highest efficiency is much more difficult than having queued units of Terrans with reactors or Zerg with their many extra larvae and all units being built from hatcheries.

    They are different yet will be balanced
    -Karune
    This quote is comparing Warp-In to Reactors and Spawn Larva being used to create army units; not to compare Warp-In to MULES or Spawn Larva to create Drones for macro.

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