You have failed to take into account the fact that more workers does not always mean more minerals; you have to be below the saturation point for that to happen. So when everyone is saturated at all of their mineral patches, the Protoss and the Terrans will easily be able to out produce them. Thus, the only option for the Zerg to keep up is to expand. Note that this is just to maintain parity.If i did things right, MULE seems to add minerals/sec, PC multiplies minerals/sec (workers x 6 / 5 instead of workers x 5 / 5, a 20% increment), and, if you use the 4 extra larva for Workers, Spawn Larva exponentially adds to minerals/sec (+4 minerals/sec for the whole game, and lose 200 minerals every 25 seconds).
Nor have you taken into account that, while workers are permanent, they also eat supply, unlike PC or Mules. Which means you have a disproportionately smaller army than your opponent.




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