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Thread: Macro Mechanics Discussion Thread

  1. #1341

    Default Re: Giant Macro Mechanics Discussion Thread

    Quote Originally Posted by DemolitionSquid View Post
    What do you mean cutting workers?
    It really means making fewer workers.
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  2. #1342

    Default Re: Giant Macro Mechanics Discussion Thread

    Quote Originally Posted by Kimera757 View Post
    It really means making fewer workers.
    Than Archer is completely wrong. Creating 15 workers instead of 20 to mine and return to your base structure is not the same as creating 15 workers to mine and return to your base structure along with 5 to mine and return to your silo. How anyone could make such an error is laughable.

  3. #1343

    Default Re: Giant Macro Mechanics Discussion Thread

    Quote Originally Posted by DemolitionSquid View Post
    Than Archer is completely wrong. Creating 15 workers instead of 20 to mine and return to your base structure is not the same as creating 15 workers to mine and return to your base structure along with 5 to mine and return to your silo. How anyone could make such an error is laughable.
    You mixed up the order


    Creating 15 workers instead of 20 to mine and return to your base structure

    I want 250 minerals now instead of X (function of time) minerals later


    15 CC workers instead of 10 to CC and 5 to silo

    I want Y minerals now instead of X (function of time) later

  4. #1344

    Default Re: Giant Macro Mechanics Discussion Thread

    Quote Originally Posted by ArcherofAiur View Post
    Creating 15 workers instead of 20 to mine and return to your base structure

    I want Y minerals now instead of X (function of time) minerals later


    15 CC workers instead of 10 to CC and 5 to silo

    I want Y minerals now instead of X minerals now AND Z minerals (function of time) later
    Fixed.

  5. #1345

    Default Re: Giant Macro Mechanics Discussion Thread

    I like the idea of the silos. Tell me Dsquid, do you see it working in conjunction with fixed versions of the current macro mechanics?

    Also, the lore could be that the minerals are refined more efficiently rather than 'grown'.

  6. #1346

    Default Re: Giant Macro Mechanics Discussion Thread

    Quote Originally Posted by Rake View Post
    I like the idea of the silos. Tell me Dsquid, do you see it working in conjunction with fixed versions of the current macro mechanics?
    Of course. IF they were fixed/balanced. Of course, they're still APM sinks, which I deem a problem

    Quote Originally Posted by Rake View Post
    Also, the lore could be that the minerals are refined more efficiently rather than 'grown'.
    The point is to provide the player a quantity reward though risk and strategic actions. How that is achieved is secondary.

  7. #1347

    Default Re: Giant Macro Mechanics Discussion Thread

    There are some functional problems with the silo. Silos will cost less money than main buildings. However, they still require workers. And those workers cost money.

    I'd feel more comfortable with a "silo" that was itself a unit. It would go to a mineral patch and mine from it, storing the minerals within itself. It could mine in perpetuity (possibly to some maximum value). When you want to get the minerals back out, you issue a command.

    That way, you don't have to deal with workers. Plus, since it's a unit, more things can target it.
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    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

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  8. #1348

    Default Re: Giant Macro Mechanics Discussion Thread

    Quote Originally Posted by Nicol Bolas View Post
    There are some functional problems with the silo. Silos will cost less money than main buildings. However, they still require workers. And those workers cost money.

    I'd feel more comfortable with a "silo" that was itself a unit. It would go to a mineral patch and mine from it, storing the minerals within itself. It could mine in perpetuity (possibly to some maximum value). When you want to get the minerals back out, you issue a command.

    That way, you don't have to deal with workers. Plus, since it's a unit, more things can target it.
    This could also work, and has been suggested a few times by people including Archer. However I prefer not adding more worker-type units.

  9. #1349

    Default Re: Giant Macro Mechanics Discussion Thread

    Quote Originally Posted by DemolitionSquid View Post
    This could also work, and has been suggested a few times by people including Archer.

    I did?

  10. #1350

    Default Re: Giant Macro Mechanics Discussion Thread

    Quote Originally Posted by ArcherofAiur View Post
    I did?
    I could be mistaken of the author.

    I know that there has been at least one suggestion of a flying worker who collects resources until its told to return to base.

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