05-24-2010, 10:44 AM
#3221
05-24-2010, 11:08 AM
#3222
Mules are one of my favorite additions to the overall Terran mechanics. I love being able to build an expo and drop four mules on it right away. While they are mining, I can focus on getting the expo fully developed and defended. I don't feel like I'm losing out on valuable mineral collection time.
And if and when the other guy gets some units into my mineral line and chews up my workers, two or three mule drops can keep me in the game while I scramble to build replacements.
Don't play Toss, so don't know much about CB. Seems pretty awesome.
05-24-2010, 11:20 AM
#3223
05-24-2010, 11:34 AM
#3224
Not for me. CB is the thing I hate doing most. Its not like making Probes where I can stop for awhile and use my money elsewhere. Its a persistent resource with a small cap and puts so much pressure on me on top of the regular pressure I already feel from competition. That extra pressure is not enjoyable on any level.
05-24-2010, 11:42 AM
#3225
Like I said Im sorry Starcraft is an economic game that requires the player to manage their resources. Its challenging and if you dont like that challenge then there is really nothing anyone can do for you. But it doesnt mean Starcraft is worse off for having the mechanics.
05-24-2010, 11:46 AM
#3226
05-24-2010, 11:49 AM
#3227
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05-24-2010, 11:58 AM
#3228
05-24-2010, 12:01 PM
#3229
05-24-2010, 12:03 PM
#3230
CB is awesome - it's the equivalent of super-charging a building. Having upgrades or a unit build faster feels pretty rewarding IMO.
So you're saying you've never had to save up Chrono Boosts before? And I make probes pretty much all the time, which requires way more attention than CB, especially if you don't queue them.