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Thread: Macro Mechanics Discussion Thread

  1. #3221

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by ArcherofAiur View Post
    MULEs and CB are awesome. They add so much to Starcraft gameplay. Im sorry your not good at them.
    My Nexus energy is usually very low. And I don't play Terran ever. I'm fine using them.

    I just don't enjoy them. They're not FUN.

  2. #3222

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by ArcherofAiur View Post
    MULEs and CB are awesome. They add so much to Starcraft gameplay. Im sorry your not good at them.
    Mules are one of my favorite additions to the overall Terran mechanics. I love being able to build an expo and drop four mules on it right away. While they are mining, I can focus on getting the expo fully developed and defended. I don't feel like I'm losing out on valuable mineral collection time.

    And if and when the other guy gets some units into my mineral line and chews up my workers, two or three mule drops can keep me in the game while I scramble to build replacements.

    Don't play Toss, so don't know much about CB. Seems pretty awesome.
    Last edited by //MavericK\\; 05-24-2010 at 11:10 AM.


  3. #3223

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by DemolitionSquid View Post
    My Nexus energy is usually very low. And I don't play Terran ever. I'm fine using them.

    I just don't enjoy them. They're not FUN.
    No you dont find them fun. The majority of players do. I love using Chrono and the OC abilities. It feels really really good when yourusing all your war abilities to their fullest.



    For example, Protoss would be so much more boring without choronoboost.

  4. #3224

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by ArcherofAiur View Post
    For example, Protoss would be so much more boring without choronoboost.
    Not for me. CB is the thing I hate doing most. Its not like making Probes where I can stop for awhile and use my money elsewhere. Its a persistent resource with a small cap and puts so much pressure on me on top of the regular pressure I already feel from competition. That extra pressure is not enjoyable on any level.

  5. #3225

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by DemolitionSquid View Post
    Not for me. CB is the thing I hate doing most. Its not like making Probes where I can stop for awhile and use my money elsewhere. Its a persistent resource with a small cap and puts so much pressure on me on top of the regular pressure I already feel from competition. That extra pressure is not enjoyable on any level.
    Like I said Im sorry Starcraft is an economic game that requires the player to manage their resources. Its challenging and if you dont like that challenge then there is really nothing anyone can do for you. But it doesnt mean Starcraft is worse off for having the mechanics.

  6. #3226

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by ArcherofAiur View Post
    Like I said Im sorry Starcraft is an economic game that requires the player to manage their resources. Its challenging and if you dont like that challenge then there is really nothing anyone can do for you. But it doesnt mean Starcraft is worse off for having the mechanics.
    God you're so fucking condescending.
    I have no problem with resources, and I'm getting better and managing them.
    Lets make it clear, I like the IDEA of mechanics that create macro.
    I just don't like THESE mechanics.

  7. #3227

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by DemolitionSquid View Post
    God you're so fucking condescending.
    I have no problem with resources, and I'm getting better and managing them.
    Lets make it clear, I like the IDEA of mechanics that create macro.
    I just don't like THESE mechanics.
    Demo, You can ease up on the swearing please.

    Archer, he's got a point about the condescending tone.
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  8. #3228

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by DemolitionSquid View Post
    God you're so fucking condescending.
    I have no problem with resources, and I'm getting better and managing them.
    Lets make it clear, I like the IDEA of mechanics that create macro.
    I just don't like THESE mechanics.
    You have no other complaint agianst them than "they put pressure on you"

    They are supposed to put pressure on you. Thats the point.

  9. #3229

    Default Re: Macro Mechanics Discussion Thread

    Quote Originally Posted by ArcherofAiur View Post
    You have no other complaint agianst them than "they put pressure on you"

    They are supposed to put pressure on you. Thats the point.
    I have other complaints. But I agree that both are not as bad as Spawn Larva, as I have always said.

  10. #3230
    Gradius's Avatar SC:L Addict
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    Default Re: Macro Mechanics Discussion Thread

    CB is awesome - it's the equivalent of super-charging a building. Having upgrades or a unit build faster feels pretty rewarding IMO.

    Quote Originally Posted by DemolitionSquid View Post
    Its not like making Probes where I can stop for awhile and use my money elsewhere.
    So you're saying you've never had to save up Chrono Boosts before? And I make probes pretty much all the time, which requires way more attention than CB, especially if you don't queue them.

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