10-10-2010, 06:32 PM
#21
10-10-2010, 08:33 PM
#22
10-11-2010, 12:48 AM
#23
10-11-2010, 11:23 AM
#24
10-13-2010, 06:50 AM
#25
Well, but it's 20 with a cooldown of 2. So 10dps.
0/0 Vikings vs 0/0 mutas. While mutas are 8.52 dps with the splash?
3/3 vikings vs 3/3 mutas is 10 dps vs 6.75 dps?
Vikings also cost less gas and have a few more HP.
My theory is since on ground Hydras and Roaches kill them, we simply don't see straight up viking masses so mutas reign supreme by being the main part of your gas, simply outnumbering them.
10-13-2010, 07:56 AM
#26
10-13-2010, 08:12 AM
#27
10-13-2010, 08:22 AM
#28
10-13-2010, 04:55 PM
#29
10-13-2010, 08:24 PM
#30
Reapers - I find as a terran player the supply before rax to be a big disapointment as most players are used to possible early harass from reapers (especially toss, sorry guys). I remember in beta that was the opening I always opened up with. However ever since release I have been going for a more economic build partly because of people learning how to counter early harass very quick. To make it short reapers are going to be very useless unless your enemy has no units and walled off their base (for example protoss walling off with cannons).
Roaches - As much as I hate as a player to admit it the range increase I believe will be a great improvement to zerg. Now zerg players with have easier time with mass zergling getting an extra attack before they surround your poor roaches, they will also be better when a protoss tries to rush with zealots and finally terran infantry should be easier to deal with now you get an increase in range especially when the terrans have that dang stimpacks, am I right zerg players? Personally with this patch I believe roaches will play a bigger role in the later game.