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Thread: Check, Tester and Cool on 1.2 Patch!

  1. #21

    Default Re: Check, Tester and Cool on 1.2 Patch!

    Quote Originally Posted by senervo View Post
    20 dmg per attack is still a big number when we're talking about a massable unit with a long range...
    Without it, Terran have no answer to Colossi. And don't say marauders; just because they're OP doesn't mean they can effectively take down Colossi late game.

  2. #22

    Default Re: Check, Tester and Cool on 1.2 Patch!

    Quote Originally Posted by MulletBen View Post
    Without it, Terran have no answer to Colossi. And don't say marauders; just because they're OP doesn't mean they can effectively take down Colossi late game.
    What about Banshees, Thors, Tanks...?

  3. #23

    Default Re: Check, Tester and Cool on 1.2 Patch!

    Quote Originally Posted by Norfindel View Post
    What about Banshees, Thors, Tanks...?
    LOLOLOLOLOLOL mech vs. toss.

    Yeah, I guess banshees could work, but they don't have as much health or range.

  4. #24

    Default Re: Check, Tester and Cool on 1.2 Patch!

    Quote Originally Posted by MulletBen View Post
    Without it, Terran have no answer to Colossi. And don't say marauders; just because they're OP doesn't mean they can effectively take down Colossi late game.
    yeah, yeah...
    but they're still damn strong for thier cost...
    maybe for the best, but still debatable

    all air units CAN be used effectively vs colossi one way or another...
    and really, colossi should be strong vs marauders...

  5. #25
    FoxSpirit's Avatar Junior Member
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    Default Re: Check, Tester and Cool on 1.2 Patch!

    Quote Originally Posted by senervo View Post
    20 dmg per attack is still a big number when we're talking about a massable unit with a long range...
    Well, but it's 20 with a cooldown of 2. So 10dps.
    0/0 Vikings vs 0/0 mutas. While mutas are 8.52 dps with the splash?
    3/3 vikings vs 3/3 mutas is 10 dps vs 6.75 dps?
    Vikings also cost less gas and have a few more HP.

    My theory is since on ground Hydras and Roaches kill them, we simply don't see straight up viking masses so mutas reign supreme by being the main part of your gas, simply outnumbering them.

  6. #26

    Default Re: Check, Tester and Cool on 1.2 Patch!

    Quote Originally Posted by MulletBen View Post
    LOLOLOLOLOLOL mech vs. toss.

    Yeah, I guess banshees could work, but they don't have as much health or range.
    What's the problem with using mech vs Toss?

  7. #27

    Default Re: Check, Tester and Cool on 1.2 Patch!

    Quote Originally Posted by Norfindel View Post
    What's the problem with using mech vs Toss?
    Immortals that do insanely good vs tanks and thors?

  8. #28

    Default Re: Check, Tester and Cool on 1.2 Patch!

    Quote Originally Posted by evillesh View Post
    Immortals that do insanely good vs tanks and thors?
    There are other units around. If you don't go pure mech, it shouldn't be that much of a problem.

  9. #29

    Default Re: Check, Tester and Cool on 1.2 Patch!

    Quote Originally Posted by Norfindel View Post
    There are other units around. If you don't go pure mech, it shouldn't be that much of a problem.
    Yes, and Colossi and Storms are good vs. everything else. It is pretty pointless to theorycraft like this.
    "Living for the Swarm!"

  10. #30

    Default Re: Check, Tester and Cool on 1.2 Patch!

    Reapers - I find as a terran player the supply before rax to be a big disapointment as most players are used to possible early harass from reapers (especially toss, sorry guys). I remember in beta that was the opening I always opened up with. However ever since release I have been going for a more economic build partly because of people learning how to counter early harass very quick. To make it short reapers are going to be very useless unless your enemy has no units and walled off their base (for example protoss walling off with cannons).

    Roaches - As much as I hate as a player to admit it the range increase I believe will be a great improvement to zerg. Now zerg players with have easier time with mass zergling getting an extra attack before they surround your poor roaches, they will also be better when a protoss tries to rush with zealots and finally terran infantry should be easier to deal with now you get an increase in range especially when the terrans have that dang stimpacks, am I right zerg players? Personally with this patch I believe roaches will play a bigger role in the later game.

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