Reapers were never the problem, yes sometimes they can overwhelm you, but that is only on certain maps where there are opened ledges all around your main base.
In fact I've never seen reapers winning games, it happens but its something like 30%, which in my book is totally balanced, you just need to know how to defend.
Marauders on the other hand are strong counter vs everything, siege tanks, roaches, colossus, immortal, hydras, ultras, stalkers, vikings in ground mode, archons, etc....
I mean they counter all units in the game, even the ones they really shouldn't counter, even zerglings have trouble against them, especially since most maps have tight chokes.
I for one would like all these changes taken back and see only a nerf to marauder and maybe ghost EMP AOE.




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