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Thread: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

  1. #41

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    All units of which are intended to be massed and are used in large groups.

    You might as well use that extra micro where it matters, not just picking off a couple targets out of a force of 30+. Ghosts come in mid game, by then production of units would be a lot larger scale. There's no real priority to snipe, you can have your ghosts auto attack just the same.

    EMP affects multiple casters, Snipe kills one. Snipe is so situational that you might as well give Ghosts an upgrade that does more damage to biological targets and have them attack a unit to death. Snipe is mini-yamato. It's an APM sink and a mediocre ability.
    Last edited by Triceron; 07-14-2009 at 04:41 PM.

  2. #42
    Pandonetho's Avatar SC:L Addict
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    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Um what? Ghosts don't come mid game, they come at the same time as medics do.

    If you're claiming that people mass mutas by the time medics are out then you're wrong.

    As for reapers, they die in 1 hit to snipe, infestors die in two.

    I don't know why you'd want to EMP them instead of just outright killing them with snipe.

    I also don't see why sniping marauders seems like a waste to you.

    And I also don't know what player masses dark templars.

  3. #43

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    It's just one of those abilities that doesn't make sense to me.

    Yamato I can see, it's an uber powerful single target spell, great for killing a big target. Hunter Seeker is great, awesome for taking out grouped up units. Snipe? It's a lesser Yamato that targets 'weak' units specifically... units that are usually countered by splash (Banelings, Hellions, Archons).

    I just don't see the point in having an ability meant to single-target relatively weak units.

    Also, Factory -> Ghost Academy -> Ghosts is pretty much the same tech as Lair -> Spire -> Mutalisks.

  4. #44
    Pandonetho's Avatar SC:L Addict
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    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    You're not even on topic here. Stop ignoring my points, by bringing up irrelevant points.

    First of all, no, Barracks --> Ghost Academy.

    Second of all, everything else I said that you didn't refute.

    And unless you think at "academy" level tech that you're going to be needing to EMP things left and right, snipe will be plenty useful.

  5. #45

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    It really depends on the energy cost and research level of snipe, if you have to research it at all. If it comes standard with a ghost, and is cheap, it will be pretty powerful for the early game. I seem to remember someone from Blizzard saying they reduced it's damage down to the level of only being able to one-shot workers and zerglings...anyone else remember that?


  6. #46

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    After reading two two articles I feel like zerg needs an extra unit or two. I never get to hear anything about the Swarm Guardian either now that I think about it.

    Quote Originally Posted by Triceron View Post
    It's just one of those abilities that doesn't make sense to me.

    Yamato I can see, it's an uber powerful single target spell, great for killing a big target. Hunter Seeker is great, awesome for taking out grouped up units. Snipe? It's a lesser Yamato that targets 'weak' units specifically... units that are usually countered by splash (Banelings, Hellions, Archons).

    I just don't see the point in having an ability meant to single-target relatively weak units.
    I'm pretty sure snipe does bonus damage to biological units, which means it may make for a good soft counter to ultralisks.
    Last edited by Asfastasican; 07-14-2009 at 08:45 PM.

  7. #47

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    It never did extra damage to biological targets. It used to only affect biological targets, but never extra damage.

    After reading two two articles I feel like zerg needs an extra unit or two. I never get to hear anything about the Swarm Guardian either now that I think about it.
    The Swarm Guardian is still in the game, and the Zerg have plenty of units. (They've always had less than the Protoss/Terran).

    If you want something mobile, make a bunch of banshees to 'snipe' soft targets. Ghosts might as well use EMP vs casters. Their damage is significantly better than before too, I don't see why they need this ability other than being an APM sink with a little reward.
    The regular attack, the EMP, and the banshee's attack don't have the extremely high range that snipe has.

    Not only will the ghost be cloaked, he'll also be 11 meters away.
    Last edited by Aldrius; 07-14-2009 at 10:20 PM.

  8. #48

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Delete plz

  9. #49

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Quote Originally Posted by Pick View Post
    Ghosts are going to send High Templars home crying.

    As a Protoss fan, the new Ghosts sound very scary to me.
    As long as Psi Storm isn't the only way of survival, i think it will be ok, but i wonder what will happend in 2vs2.

    I think that EMP on the Ghost will be as dangerous as to warrant intense use of Observers, and compulsive killing of Ghosts in PvT. A DT scorted by an Observer could be used to kill a Ghost, but the Terran player can still Snipe the DT, if he Scans the area. The DT needs to strike 3 times to kill the Ghost.

    In TvT, i think that it will be funny to see Ghost EMPing other Ghosts, which will also reveal them immediatly, as they depend on energy to remain cloaked. Banshees also need energy, right?

  10. #50

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Did no one read the post where I said they stated that snipe currently only one-shots workers and zerglings?


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