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Thread: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

  1. #11

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Quote Originally Posted by Nicol Bolas View Post
    Wouldn't it be neat if Vikings could launch from a Medivac in air mode (particularly if there's no ground)? That gives a new name for "Carrier"
    That would be damn cool. Great for defending a lone medivac from air assault and for surprise attacks. It's unrealistic as hell but still would be awesome to have.

  2. #12

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Quote Originally Posted by Nicol Bolas View Post
    The Planetary Fortress gets an upgrade from the E.Bay. Apparently, it gets a +1 range increase and turrets.

    I still don't think that's competitive with the OCC, but it's something.
    SCArmory reported on that one (among others). Its called Hi-Sec Auto Tracking and increases the range of: Missile Turrets, Auto-Turrets, Defensive Drones and the Planetary Fortress by +1.

  3. #13

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Quote Originally Posted by SCWire View Post
    ...it (Salvage) takes 5 seconds to deconstruct and needs with no interaction of an SCV...
    Well....that answers that.....Bunker push 2.0 FTW!!!
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  4. #14

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Quote Originally Posted by Pandonetho View Post
    9 range? Wow, that's long, I'm potentially seeing micro against shorter ranged air units.
    9 range is insane! They went crazy, and are giving 9 range to everything! . With that range and attack, no doubt they're going to be very powerfull on the sky. Even if their ground mode is for harassing only, or escaping AtA units, it will be very worthy to build them.
    Quote Originally Posted by Pandonetho View Post
    Also, he confirmed for me my question about whether walker mode vikings could be loaded or not. 8 Vikings in a medivac? Wtf? That doesn't make much sense IMO.
    Yep, it makes sense to be able to transport them, as they're ground units when on the ground, but 8? I hope that's only because it's beta, as they don't look as small as a Marine.
    It would be cool if they could survive even if the transport is destroyed (maybe damaged, but alive, they're air units, after all). But maybe they could get inside bases too easily with that.

    Quote Originally Posted by GRUNT View Post
    It's funny you should say that because that's actually from a now-old screenshot, back when Archons still had legs. Incidently, I think Archons both looked and attacked 'cooler' back then :P.
    Seriously? I seen something, but i didn't think that was the legs. The glow hides them almost completely.
    So, they actually modified the ray into the 1 pixel thing we seen later? Weird way to go...

  5. #15
    Poobah's Avatar Junior Member
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    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Quote Originally Posted by Caliban113 View Post
    Well....that answers that.....Bunker push 2.0 FTW!!!
    Pretty much everyone up to and including Dustin himself has commented on how OP Salvage is currently and it looks like it'll be getting the business end of the nerf stick at some point.

    I'd also like to see cancelling buildings being nerfed back to the regular SC1 75% rather than 100%

  6. #16

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    What really excites me I think is the news about the small little upgrades you can get, like +1 turret range, neosteel frame for bunkers, etc. It just feels more like multipurpose global upgrades is the way to go to help give incentives for customizing and mixing armies.

  7. #17

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    on the protoss one, talking about colosus's, he mentioned "Grrrr" playing? wtf, Grrrr is playing SC2 in germany (or wherever they were)??


    Edit nevermind, guess its some german dude using his screenname. Doh, was hoping it was "THE" Grrrr
    Last edited by Skyze; 07-13-2009 at 05:35 PM.

  8. #18

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    @Norfindel
    That's the old Archon model....
    Decepticons, transform and rise up!

  9. #19

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    now what is this point defense ability for the raven??? is it like the predator's ability to intercept and shoot down incoming projectiles?

    In addition you can research the cloaking field for the Banshee. You can also research Hunter Seeker Missiles and the “Materials” upgrade for the Raven, which increases the lifetime of the auto turrets, point defense drones and the HSM.
    http://starcraft.incgamers.com/artic...experience/P3/

  10. #20

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Exactly, the Point Defense Drone can intercept projectiles using energy, said to be 100 max and 10 energy per intercepted missile.


    -Psi
    >>You Must Construct Additional Pylons<<

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