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Thread: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

  1. #1

    Default Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    I put these in the beta repository. I wanted to share the input as a lot of new impressions from difference sources than Mr. Minty came out I also wanted to see if there was good discussion to be had. Be sure to glance at the repository, I sometimes ninjaupdate it.


    incgamer: --> Protoss Late Game Experience
    incgamer: --> Terran Late Game Experience
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  2. #2

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Seems like the Archon's attack has finally got some polishing:

  3. #3

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Thank you Gifted, is there an Zerg one?

  4. #4

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Wow, I can't believe how exciting it's sounding to play as the Terran. Really digging their versatility and variety of options. Wish they could give the same sort of TLC to the Zerg which honestly don't sound interesting at all. They need more options and strategies available to them, IMO.

  5. #5
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    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Quote Originally Posted by Norfindel View Post
    Seems like the Archon's attack has finally got some polishing:
    It's funny you should say that because that's actually from a now-old screenshot, back when Archons still had legs. Incidently, I think Archons both looked and attacked 'cooler' back then :P.

    The Engineering bay gets quite a few neat new things to research. We already heard about the Neosteel Frame bunker upgrade (increase capacity) a while back, but the building armour upgrade is news to me.

    Also, they seem to confirm that Vikings in mech form can be carried in Dropships which is amusing to say the least :P. I'm also happy to hear that the impression these guys had was that Vikings are effective in Mech form. They're one of my favourite units in SC2. :]
    Last edited by GRUNT; 07-13-2009 at 12:15 PM.

  6. #6

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Quote Originally Posted by Norfindel View Post
    Seems like the Archon's attack has finally got some polishing:
    Not really. Most of the screenshots in that article are very old. The one you linked specifically is probably about a year old already. The archon model has already been retouched and the effect looks completely different (looks a lot more curved in a few of the newer screenshots and looks less like lightning from Warcraft 3)

  7. #7

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    The Planetary Fortress gets an upgrade from the E.Bay. Apparently, it gets a +1 range increase and turrets.

    I still don't think that's competitive with the OCC, but it's something.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

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  8. #8
    Pandonetho's Avatar SC:L Addict
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    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Wow, for once someone actually thinks the viking is good. That's good news.

    9 range? Wow, that's long, I'm potentially seeing micro against shorter ranged air units.
    Also, he confirmed for me my question about whether walker mode vikings could be loaded or not. 8 Vikings in a medivac? Wtf? That doesn't make much sense IMO.

  9. #9

    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    Wouldn't it be neat if Vikings could launch from a Medivac in air mode (particularly if there's no ground)? That gives a new name for "Carrier"
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  10. #10
    Pandonetho's Avatar SC:L Addict
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    Default Re: Starcraftwire/incgamer - Lategame Protoss/Terran Gameplay Impressions

    lol, it's going to be the new way of completely surprising your enemy by hiding your viking numbers.

    Just wait, you'll see it in an SC2 pimpest plays. Some gosu dude is gonna send like 5 dropships and his enemy will think it's like 40 marines, instead it's 40 vikings.

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