Yeah I guess that's pointless. The roach is still an anomaly in the game design...
To be honest, I'm not hoping for a lot of good design ideas to come out of Blizzard. The overall game design of philosophy of SC2 has really no general philosophy and feels incredibly hacked together. The solutions offered are really narrow minded and doesn't expand more than it was designed to be.
Dustin Browder is no James Phinney when it comes to game design, and the rest of Blizzard's original talent is happily sitting in their World of Warcraft throne or working on the next gen MMO where the real money's at.
It seems to me, Blizzard game design is simply who can argue their point better or use some weird argument point to make their point stand out, rather than proving the point doesn't work. Look at the viking for instance, where is the risk in that unit? It's got ridiculous range, and does decent damage and transforms to do decent damage again on the ground. Where is any risk in that?
Look at the Phoenix, compared to the corsair, the phoenix obliterates it in power but lacks in heavily in design and playability. Phoenix does 20 damage to light, the fastest unit in the game, and fires on the move. Where's the risk? It's only anti-air, BUT WAIT! Lets give it a floaty skill to negate that risk. There is no real gameplay when it comes to phoenix. With the corsair, if they're harassing your overlords or mutas, you can counter with the smallest smatter of ground troops. Not with the phoenix, they'll pick them up and do away with them, and continue to harass. That in a sense makes no sense nor does it create fun and interesting gameplay.
I can go on and on about SC2 game design and the lack of risk vs reward but it's beating a dead horse. I highly doubt HotS will fix any of these issues as these poor game design decisions have been ingrained into the current status quo and players have adjusted in using these units. It probably won't be LotV before they realize the overall grand scheme of things and really do a big work over the overall balance and game design.
Then again, the community these days no longer really care about good game design as DotA of all things have shone. That's probably one of the worst designed games out there and usually why there is so much rage associated with it.
Nobody in the last 2000 years has blamed chess for their loss have they?





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