lol, I think that would be op, but I do like the idea. Maybe if you could have more than 1, but lose a lot of powerful stuff to make it balanced.
lol, Tychus. @those who believe in those threads: I believe the time for bringing back SC1 unit back has pasted. They'll only be in campaign if they make it.
These 2 I agree with. The time for adding SC1 units has pasted.
I don't think Diamondback is going multi.
Viking? This is 1 of the roles of the Viking I think. The Viking does need something to boost itself against massed voids, bcs, and corruptors...and a dedicated quick ATA starfighter for Terrans.
Lurker already on the list. It would be nice to have a zerg capital ship that attacks air/maybe ground. It would fit nicely for Muta evolution.Lurker for Zerg, and maybe a Muta evolution, too.
I would love to see a caster ship that's in the air. You only get 3 air units that can attack. They need a cheep air unit, other than phoenix. They don't really have any good anti ground in the air. I would also like to see another unit for the robo. It should be dt, we already have 4 units there from the regular protoss.A light caster ship for Protoss, and a DT mechanical unit (Purifier/Soul Hunter? (I'd probably call it Swarm Hunter or something instead of Soul Hunter, and try to avoid the name Purifier, so as to not confuse with the Mothership-class Purifier from the lore)).
Is now on the list. I don't know if Blizzard will do this. If they do, I want to see the Dark Archon be able to attack.We may see Dark and Twilight Archons, who knows.






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