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Thread: Expansion Units

  1. #21

    Default Re: Expansion Units

    Quote Originally Posted by Blasterion View Post
    but u can have more than one =) instead of u can only have one u can have one for every base u have xD, and it's like a super unit that's meant to counter swarming units

    oh yeah twilight champions can mount on phoenixes =0
    lol, I think that would be op, but I do like the idea. Maybe if you could have more than 1, but lose a lot of powerful stuff to make it balanced.

    Quote Originally Posted by TychusFindlay View Post
    *facepalm*

    Delete this please. It was a joke on all the [insert SCBW unit] 2.0 threads. "How about something original?" should've been a dead give away.
    lol, Tychus. @those who believe in those threads: I believe the time for bringing back SC1 unit back has pasted. They'll only be in campaign if they make it.

    Quote Originally Posted by SonOfChaos View Post
    IMO, if Blizz was going to make expansion units, they should actually create something DIFFERENT. Not bring something back from SC1. If all they can think of is making "BW 2.0" units for expansions, then I have lost faith in Blizzard's creativity.
    Quote Originally Posted by Triceron View Post
    What I fear more than SC1 2.0 is Blizzard copping out and rehashing singleplayer units instead of making a proper new unit. I mean it's unlikely to happen with all new units, but I prefer that when they make an expansion, they make all new units. It's not like they can't afford the time or money into it.
    These 2 I agree with. The time for adding SC1 units has pasted.

    Quote Originally Posted by Alex06 View Post
    Diamondback...
    I don't think Diamondback is going multi.

    ..and a dedicated quick ATA starfighter for Terrans.
    Viking? This is 1 of the roles of the Viking I think. The Viking does need something to boost itself against massed voids, bcs, and corruptors.

    Lurker for Zerg, and maybe a Muta evolution, too.
    Lurker already on the list. It would be nice to have a zerg capital ship that attacks air/maybe ground. It would fit nicely for Muta evolution.

    A light caster ship for Protoss, and a DT mechanical unit (Purifier/Soul Hunter? (I'd probably call it Swarm Hunter or something instead of Soul Hunter, and try to avoid the name Purifier, so as to not confuse with the Mothership-class Purifier from the lore)).
    I would love to see a caster ship that's in the air. You only get 3 air units that can attack. They need a cheep air unit, other than phoenix. They don't really have any good anti ground in the air. I would also like to see another unit for the robo. It should be dt, we already have 4 units there from the regular protoss.

    We may see Dark and Twilight Archons, who knows.
    Is now on the list. I don't know if Blizzard will do this. If they do, I want to see the Dark Archon be able to attack.
    Last edited by Cotcan; 10-03-2010 at 03:06 PM.

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  2. #22

    Default Re: Expansion Units

    oh I know a refractor mode research for Void Rays, in refractor mode void rays attack all enemies with in X radius and damage is divided amongst the targets, say void ray in focus mode does 40 dmg it will do 5 damage to 8 different targets.

  3. #23
    Junior Member
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    Default Re: Expansion Units

    Wasn't there a over drive mode for the pheonix that attacked all targets around it?
    ~KyranX

  4. #24

    Default Re: Expansion Units

    Quote Originally Posted by kyr200 View Post
    Wasn't there a over drive mode for the pheonix that attacked all targets around it?
    It was called Overload. And it was glorious.


  5. #25

    Default Re: Expansion Units

    I think Protoss could use another ATG unit, as their air force is currently quite lacking in that regard. Carriers suck horrendously for their cost, void rays are only good against single, armored targets, and phoenixes can only harass ground forces. Maybe some kind of bomber, which is what I proposed for the new unit contest.

  6. #26
    Gradius's Avatar SC:L Addict
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    Default Re: Expansion Units

    Added poll on front page.

  7. #27
    dustinbrowder's Avatar Banned
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    Default Re: Expansion Units

    How about the Brutalisk?
    HP: 800
    Attack: 10x6
    Armor: 2
    Supply: 8
    Special Abilities:
    Power Roar - Makes nearby units attack the Brutalisk
    Cost: 400 minerals, 200 gas

  8. #28
    TheEconomist's Avatar Lord of Economics
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    Default Re: Expansion Units

    Quote Originally Posted by DemolitionSquid View Post
    It was called Overload. And it was glorious.

    For once we agree. This was one of the abilities I was most looking forward to. This and those BAMF drop pods.

    Quote Originally Posted by Cotcan View Post
    lol, Tychus. I believe the time for bringing back SC1 unit back has pasted. They'll only be in campaign if they make it.
    Let me reiterate: 'Twas a joke.



    Rest In Peace, Old Friend.

  9. #29

    Default Re: Expansion Units

    HURA DARK ARCON! I swear if they removed MC im going to be

  10. #30

    Default Re: Expansion Units

    Quote Originally Posted by Gradius View Post
    Added poll on front page.
    Where's the option for new units and new abilities?

    Quote Originally Posted by TychusFindlay View Post
    For once we agree. This was one of the abilities I was most looking forward to. This and those BAMF drop pods.
    I wanted them both. If my Cat and Mouse map was more popular, I would stick those abilities in.

    Let me reiterate: 'Twas a joke.
    I know it was a joke. The last part was me addressing those people I wanted 2.0. I thought everyone would see that. Sorry, if you didn't. I fixed it now.

    get your own starcraft 2 signature at sc2sig.com

    GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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