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Thread: Expansion Units

  1. #11

    Default Re: Expansion Units

    Twilight Champion
    Morphed from Zealots, require Twilight Council and Forge (similar to the Thor in terms tier ) limited to 1 per Nexus
    uses a large Psiclaymore, attacks cause ultralisk type splash
    Abilities:
    Psicleave-Causes Splash Damage
    Crusade(Autocast)-Every attack gives the champion faster movement speed and attack speed, extra attacks will not stack the effect but will renew it
    Boosted Shield: While the Champion still has shield it cannot be slowed, stuned, or neural parasited.
    Charge: Self-explanatory
    Psi Scream-Slows enemies in x radius shares cooldown with Psi-shout
    Psi-Shout-increase ally speed in x radius shares cooldown with Psi-Scream
    Psi-Presence: The Champion radiates an pylon field
    Last edited by Blasterion; 10-03-2010 at 08:31 AM.

  2. #12
    TheEconomist's Avatar Lord of Economics
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    Default Re: Expansion Units

    How about something original? We need a AA Zerg unit. We shall call it Devourer 2.0. One useless Archon isn't enough. We need two. We shall call it a Dark Archon. Phoenixes dont instawtfpwnrape masses of Overlords so we need a new air unit. We shall call it Corsair 2.0.



    Rest In Peace, Old Friend.

  3. #13

    Default Re: Expansion Units

    Quote Originally Posted by DemolitionSquid View Post
    STOP IT! FOR FUCKS SAKE JUST STOP IT!

    lol, squid.

    Quote Originally Posted by Blasterion View Post
    Twilight Champion
    Morphed from Zealots, require Twilight Council and Forge (similar to the Thor in terms tier ) limited to 1 per Nexus
    uses a large Psiclaymore, attacks cause ultralisk type splash
    Abilities:
    Psicleave-Causes Splash Damage
    Pursuit(Autocast)-Every attack gives the champion faster movement speed, extra attacks will not stack the effect but will renew it
    Boosted Shield: While the Champion still has shield it cannot be slowed, stuned, or neural parasited.
    Charge: Self-explanatory
    Psi Scream-Slows enemies in x radius shares cooldown with Psi-shout
    Psi-Shout-increase ally speed in x radius shares cooldown with Psi-Scream
    This is pretty much the ground version of what the Mothership should have been. I don't really want to see that. Personally, I would want to see an upgrade to the Mothership.

    Quote Originally Posted by hyde View Post
    Instead of brand new units, how about unit upgrades?

    Terran:

    Viking:
    "Lost Viking" afterburner upgrade. Viking gains a X% boost to flight speed, but cannot attack in the mode. Requires no energy. 30 second cool down
    Pretty balanced, but I would think a 9% boost isn't worth 30 seconds. I think 50% would be make the ability balanced. I don't know if that would make the viking op because of speed. I think attack speed would be better than flight speed. This would help against those mass bcs, carriers, voids, etc.

    Orbital Command center:
    "MULE MARINES"
    Tier 2 to Tier 2.5
    Requires Starport with attached tech lab
    "Orbital drop pod"
    Drops a pod of 5 marines in location
    50-75 Energy
    Marines may or may not be pernament to balance?
    I would like to see this idea back. One of the reasons it died the first time was balance. I think if adding it to the orbital command shouldn't upset balance. Its almost like the warp in. While I'm thinking about it, I think there should be a restriction. In late game, you have 3 orbitals and all of them full energy. That's 60 marines ready to be dropped into the enemy base. It would be best to have a range to drop and be on a mobile unit.

    Quote Originally Posted by TychusFindlay View Post
    How about something original? We need a AA Zerg unit. We shall call it Devourer 2.0. One useless Archon isn't enough. We need two. We shall call it a Dark Archon. Phoenixes dont instawtfpwnrape masses of Overlords so we need a new air unit. We shall call it Corsair 2.0.
    Why all the 2.0 stuff?

    get your own starcraft 2 signature at sc2sig.com

    GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

  4. #14

    Default Re: Expansion Units

    Quote Originally Posted by Cotcan View Post
    This is pretty much the ground version of what the Mothership should have been. I don't really want to see that. Personally, I would want to see an upgrade to the Mothership.
    but u can have more than one =) instead of u can only have one u can have one for every base u have xD, and it's like a super unit that's meant to counter swarming units

    oh yeah twilight champions can mount on phoenixes =0
    Last edited by Blasterion; 10-02-2010 at 10:22 PM.

  5. #15
    Junior Member
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    Default Re: Expansion Units

    I really want back the Dark Archon and the addition of Twilight Archon.
    Twilight Archon
    Life: 20
    Shield: 300
    Armor: 0 (+3)
    Movement: Fast
    Cargo Size: 4
    Attributes: Psionic
    Producer: High Templar and Dark Templar
    Build Time: 12
    Weapon: Psionic Cannon
    Target: Any
    Range: 6
    Damage: 60 (+90)
    Bonus: None
    Last edited by kyr200; 10-02-2010 at 10:46 PM.
    ~KyranX

  6. #16
    horror's Avatar Junior Member
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    Default Re: Expansion Units

    Quote Originally Posted by infernal View Post
    as said before by someone else on the forum in another thread the level of units is already up around 15-17 for each race and that is what stacraft 1 had after the brood war exspansion so completely new units in multiplayer instead of unit skill tweeks might seem unlikely at this point.
    yeah, but SC1 didn't have units like MULEs, Auto-Turrets and Broodlings. Of the three races, Protoss is the only one that contains just one unit that's produced as an ability (the interceptor). Both Terran and Zerg have three.

  7. #17
    TheEconomist's Avatar Lord of Economics
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    Default Re: Expansion Units

    Quote Originally Posted by Cotcan View Post
    General
    Tychus wants 2.0 of all sc1 units.
    *facepalm*

    Delete this please. It was a joke on all the [insert SCBW unit] 2.0 threads. "How about something original?" should've been a dead give away.



    Rest In Peace, Old Friend.

  8. #18

    Default Re: Expansion Units

    IMO, if Blizz was going to make expansion units, they should actually create something DIFFERENT. Not bring something back from SC1. If all they can think of is making "BW 2.0" units for expansions, then I have lost faith in Blizzard's creativity.

    Yours Truly,
    SonOfChaos

  9. #19

    Default Re: Expansion Units

    What I fear more than SC1 2.0 is Blizzard copping out and rehashing singleplayer units instead of making a proper new unit. I mean it's unlikely to happen with all new units, but I prefer that when they make an expansion, they make all new units. It's not like they can't afford the time or money into it.

  10. #20

    Default Re: Expansion Units

    Diamondback and a dedicated quick ATA starfighter for Terrans.
    Lurker for Zerg, and maybe a Muta evolution, too.
    A light caster ship for Protoss, and a DT mechanical unit (Purifier/Soul Hunter? (I'd probably call it Swarm Hunter or something instead of Soul Hunter, and try to avoid the name Purifier, so as to not confuse with the Mothership-class Purifier from the lore)).

    We may see Dark and Twilight Archons, who knows.

    Kudos to Arkceangel for the Terran avatar and sig!

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