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Thread: Expansion Units

  1. #161

    Default Re: Expansion Units

    Man, I think the overseer had an ability where it would create a cloud that blocked sight. I have strongly thought since, like, beta, that it should have been included in the game. It would be like dark swarm, but so much cooler!

    I don't care if that ability ends up on a new unit or an old unit. That ability is, barring reavers and lurkers, the coolest thing to ever be taken out of SCII.

    Personally, I think that the early tiers are already too crowded. Considering that Terran can get to T3 on one base, I wouldn't object if Toss and Terran were given a T4 in the expansion. Make the Mothership cost twice as much, and take forever to get out, and then make it as big and badass as the original gameplay trailer. Give Terran a second type of nuke, requiring a fusion core, that's as horrifying as Brood War's. Give Infestors a hive-tech upgrade that actually lets them infest buildings (infested bunker concept, anyone?). And then, finally, give zerg an awesome spore cloud spell that acts as a LoS blocker over a large area.

  2. #162

    Default Re: Expansion Units

    Frankly, Zerg do need an ability or unit to break the current M&M ball. You can't do anything against it, after you get crit mass the only way is to try to thin it down with fungals and drain medivac energy, then roll in with a ton of units. Banelings get targetted down and marines can spread out, zerglings don't last long enough against a large force of infantry, and the only options left are highly expensive brood lords or infestors.

    Zerg could really use a Dark Swarm ability to allow them to push forward and break defenses.

  3. #163

    Default Re: Expansion Units

    I would argue that tanks and marines are stronger than MMM, since marauders don't do nearly as well vs. lings and banes. In either case, zerg simply can't take on a Terran in a straight fight, so they need to exploit the mobility of their mutalisks around the map to harass.

    Personally, I think people need to get used to the idea of burrowing an infestor up to a marine ball, and saccing it to get off a fungal before coming in with banes. Fungal growth can deny all that stim micro and make easy pickings for banelings. Still, it's hard to break anything when so much damage is pouring out of their units.

    Personally, I think a LoS blocking spell would help units get in range of siege tanks, without having to take the first few free shots tanks can get off. still, both BLs and ultras are great vs. tanks (though not so much vs. marines).

    It's hard to think of something to add without overlapping with something. I almost want to give infestors a health boost to give them more time on the battlefield, but at the same time that's why they have burrow-move. Meh.

  4. #164

    Default Re: Expansion Units

    I would love to see a "chain lightning" style attack for Protoss. I know the Mutalisk's glaive worm is similar to a chain attack already but I still think it'de be cool.

    I saw a Voidray attacking next to a Probe harvesting minerals and for a second it looked like the VR had a chain lightning attack. Now obviously a VR with that ability would be very OPd, lol, but it still gave me the idea.

    Maybe a new upgraded attack for the Sentry? or an entirely new unit with such an attack?
    Or maybe even a new spell for the High Templar, where it would drain it's entire mana pool to cast "psi-chain". Initial damage would be half that of the energy used (Ie: full 200 mana pool would do 100 damage initially) then would half damage every "skip". Max 3-4 times?
    Might bring more Archon play into the game if HTs are constanly draining their mana pool :P.


    P.S. on a un-related note. Who remembers that Surfing Protoss unit from way back in the day? God that unit sucked, lol.
    KCCO

  5. #165

    Default Re: Expansion Units

    Infestors in their current incarnation don't hold a candle to the support abilities the Defiler had. Defilers controlled area with Dark Swarm, and you only needed a handful to secure any given area, given that you had zerglings to sacrifice for more energy.

    With Infestors, Fungal is only a temporary solution to the problem, one that risks sacrificing the unit for (to get into siege range) and is mostly used to drain down medivac energy. When it comes to micro vs macro, more often than not your infestors will run out of energy faster than a Terran can reinforce his troops lost to Fungal Growth.

  6. #166

    Default Re: Expansion Units

    Yes, ZvT can be rough. but dont expect anything akin to dark swarm to be implemented it would be far too dominant.

    ... HotS needs new cool stuff that also fits in, at least in terms of MP-content.
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  7. #167

    Default Re: Expansion Units

    Quote Originally Posted by Todie View Post
    ... HotS needs new cool stuff that also fits in, at least in terms of MP-content.
    Like what?
    KCCO

  8. #168

    Default Re: Expansion Units

    Like the Lithoblipod
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  9. #169

    Default Re: Expansion Units

    Quote Originally Posted by Todie View Post
    Like the Lithoblipod
    Your not gonna get off that easy! You gotta have some cool ideas?
    I mean, your burrowed baneling morph idea is pretty cool but you can do better me thinks.

    Quote Originally Posted by Todie View Post
    personally i feel seriously uninspired
    ....no excuse!
    KCCO

  10. #170

    Default Re: Expansion Units

    I still say making the scourge an evolution of the zergling, requiring the spire and baneling nest to build.

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