Indeed, as a general rule, the Zerg prefer more open area to surround and flank, but I'm sure there are other instances where altering the terrain could prove useful. But being able to set up choke point, barricads and blocking line of sight just seem like a logical ability for a race that is forced to sink so much time and action on map control.
For exemple, an area covered with creep will give you vision. Now imagine if, given enough time and ressources, you could set up some sort of indestructible "wall of spore" that would deny the opponent his LoS, not unlike so many doodads on multiplayer maps. Indestructible as long as the creep doesnt recede. It would be a nice addition to further protect your natural or watchtowers and limite scouting.
However, honestly, I'm not really sure what I'd do with a barricade-like structure, even if it was relatively cheap and with high armor. Turtling is the opposite of what I'd like to encourage with this ability; it should instead reward creep expansion and further map control for the Zergs, since it is so vital for them. Then again Todie's idea make a lot of sense.
Who knows what really creative players could do with such a mechanic, depending on how it worked.





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