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Thread: Expansion Units

  1. #1
    Last edited by Cotcan; 10-05-2010 at 03:58 PM.

    get your own starcraft 2 signature at sc2sig.com

    GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

  2. #2

    Default Re: Expansion Units

    Lurker must come back.

  3. #3
    Rezildur's Avatar Junior Member
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    Default Re: Expansion Units

    Wasn't something like Bone Wasp for Zerg listed somewhere? I feel like that is something awesome that I want to see. Like a hovering, swarming zerg ground unit. Maybe something that spawns 2 at a time like zerglings.

  4. #4

    Default Re: Expansion Units

    So when Blizzard finally manages to balance Wol, they have to start all over again with the expansions?? poor blizzard ^^
    If you can't explain it simply, you don't understand it well enough."
    - Albert Einstein

  5. #5
    infernal's Avatar Junior Member
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    Default Re: Expansion Units

    as said before by someone else on the forum in another thread the level of units is already up around 15-17 for each race and that is what stacraft 1 had after the brood war exspansion so completely new units in multiplayer instead of unit skill tweeks might seem unlikely at this point.
    The INFERNALelf is coming for ya

    no prisoners will be taken.

    char code 330


    get your own starcraft 2 signature at sc2sig.com

  6. #6

    Default Re: Expansion Units

    My guess is that they add 1 unit to each race throughout the expansions with other units being replaced with a new unit or modified.

  7. #7

    Default Re: Expansion Units

    Instead of brand new units, how about unit upgrades?

    Terran:

    Viking:
    "Lost Viking" afterburner upgrade. Viking gains a X% boost to flight speed, but cannot attack in the mode. Requires no energy. 30 second cool down

    Orbital Command center:
    "MULE MARINES"
    Tier 2 to Tier 2.5
    Requires Starport with attached tech lab
    "Orbital drop pod"
    Drops a pod of 5 marines in location
    50-75 Energy
    Marines may or may not be pernament to balance?

    I won't comment on the other races because I do not play them. But I feel this might actually give Terran Air some edge because unless you have large packs, Vikings get destroyed by Phoenix/Mutaisks.

    For the orbital drop thing, it's a pretty heavy macro ability. But I don't see it any more strong than the Infestor's ability or a faux-warp-in mechanic. PLus each mule is worth 225 minerals right? Well this is 50-75 energy and non pernament...just sort of like that quick "get some units out".


    Quote Originally Posted by dustinbrowder View Post
    You are very weird man. Have you no logic?
    And again you had to be pretty big noob about PC not to know about the change, I mean even the birds on the trees knew about it.

    ...Its like calling throwing stone an athletic competition. Get a grip man and don't write nonsense...
    Shot put anyone?

  8. #8
    dustinbrowder's Avatar Banned
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    Default Re: Expansion Units

    Vulture 2.0 obviously and lurker 2.0

  9. #9

    Default Re: Expansion Units

    Quote Originally Posted by dustinbrowder View Post
    Vulture 2.0 obviously and lurker 2.0
    STOP IT! FOR FUCKS SAKE JUST STOP IT!


  10. #10

    Default Re: Expansion Units

    Quote Originally Posted by demolitionsquid View Post
    stop it! For fucks sake just stop it!

    I lol'd so fucking hard at this comment hahahahahah!!!
    fucking priceless!!!
    "Living for the Swarm!"

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