View Poll Results: Suggestion: Give The Changeling To The Overlord Tier 1?

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  • Brilliant!

    14 37.84%
  • Stupid Idea.

    23 62.16%
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Thread: [Idea] Move Changeling To Overlord

  1. #11

    Default Re: [Idea] Move Changeling To Overlord

    I like the general idea, although I don't think your solution would fit well, especialy because of the problems you already mentionned.

    Also, I don't really see how rushing to the Overseer makes any difference to rushing to an Observers for Protoss. Actualy, Zerg are forced to go Lair asap for anti-air. Protoss also "have" to go with the Robo for a quick Obs.

    In the end, all 3 races can get a "good" scouting tool (other than the starting worker scout) at around the same time. Terran can obviously pop a Scan faster, but it can hurt its economy.

    The difference (and the problem) is that Zerg must put a 250/100 supply depot near an opponent base to scout. The changeling is very cool and should remain. But it's also very risky for the Zerg player to hang around with the overseer.

    To "minimize" the risk the overseer take when dropping changeling would be to modify the spawning by making the overseer "throw" the changeling from distance. Enough that it can't be touch by normal ranged units.

  2. #12

    Default Re: [Idea] Move Changeling To Overlord

    I'll go with yes, but I think changelings coming out of an overseer should be even better, like they become an observer and are burrowed and can detect, or something crazy like that. And make it balanced of course.

    This is actually something plausible for an expansion if they feel zerg needs better detection.

  3. #13

    Default Re: [Idea] Move Changeling To Overlord

    Balanced better: Overlords can spawn only ONE changeling a piece. And it is an upgrade.

  4. #14

    Default Re: [Idea] Move Changeling To Overlord

    Once again, this is just to see if it could be an idea worth perusing. Nothing is balanced yet.

  5. #15

    Default Re: [Idea] Move Changeling To Overlord

    The problem, is that the Overlord cannot be a spellcaster, as there are just too many of them. I can already imagine the ton of Changelings fucking pathing during battles, and moving everywhere on the map.

    If you limit it to one, that's another story, but why do they need that, anyways?
    Last edited by Norfindel; 09-29-2010 at 08:51 PM.

  6. #16

    Default Re: [Idea] Move Changeling To Overlord

    Quote Originally Posted by Norfindel View Post
    The problem, is that the Overlord cannot be a spellcaster, as there are just too many of them. I can already imagine the ton of Changelings fucking pathing during battles, and moving everywhere on the map.
    Which why no one would actually spam them, I think. They'd inhibit everyone.

  7. #17

    Default Re: [Idea] Move Changeling To Overlord

    Quote Originally Posted by DemolitionSquid View Post
    Which why no one would actually spam them, I think. They'd inhibit everyone.
    Hydralisks vs Zealots. Then add Changelings in the middle. Good luck getting rid of them.

  8. #18

    Default Re: [Idea] Move Changeling To Overlord

    Quote Originally Posted by Norfindel View Post
    Hydralisks vs Zealots. Then add Changelings in the middle. Good luck getting rid of them.
    Point taken.

    So we go with Wankey's "one per overlord" suggestion.

  9. #19

    Default Re: [Idea] Move Changeling To Overlord

    One per overlord seems the way, including the first overlord with no cooldown.

  10. #20

    Default Re: [Idea] Move Changeling To Overlord

    Lets just remember the KISS rule, please. The last thing we want is ridiculous restrictions and upgrades to balance this thing. Zerg already have too much complicated crap like Spawn Larva, Creep Tumors, and the Roach.

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