Very impressive job, Gradius and VoK!
You two are as beastly as the stories say!
09-28-2010, 08:36 AM
#11
09-29-2010, 08:44 AM
#12
This is going to sound like a stupid question, but... how do I get these to show-up in game? For example...
When I click on the claws, all I get is the short text from Joeyray. Help a newbie out?ZERG CLAWS:
Tychus
You sure like your trophies, Jimmy.
Raynor
Not me, but the boys do get a kick out of 'em.
Cooper
Why's everyone so keen on nailing up bits of zerg around the place? I don't get it.
Raynor
Those old claws're looking lonely up there, I oughta get some new stuff.
Ybarra
That was a good kill, homes.
Raynor
We're gonna be facing a whole lot more zerg before we're through.
Raynor
Ok, they ain't the biggest claws I ever saw but we couldn't fit those on the damn wall.
Hill
I know collectors that'd pay good money for those.
09-29-2010, 09:40 AM
#13
Where is that interview with Chris Metzen, an interview with Samwise would also be great, he always shares some small spoilers even when the game is 2 years from launch. Would be great to find out how they are going about to making art for new units and how many he thinks will be new.
09-29-2010, 10:37 AM
#14
Yeah, it does dwarf SC and BW, but IMO while the quantity is greater, the quality of the dialogue is lower (and by that I mean all races took a hit to their 'badassery', from "let's wax these critters!" and "Sir, this cerebrate's been whacked." to "HALP, IM SURROUNDED BY ZERG!")
09-30-2010, 05:11 AM
#15
Great work!!! It's an important resource for all lore and canon questions.
By the way in those transcripts I've found that Blizzard didn't screw the Colossus lore in the Overmind mission on Aiur. If you read well Zeratul lines he says that the beacon's signal (which his arrival turned on) probably activated them underneath the sea.
09-30-2010, 08:13 AM
#16
No, that just says "this beacon has power"... "click"... "oh, Colossi". That's bad writing. There's no mention of a signal, and Zeratul doesn't looks too surprised to see them, as he doesn't even wonders how it's possible for the things to be operative.
Good dialogue would say something like "Colossi?! They were sealed ages ago. I don't know what awakened them, but no time would be better to use their power."
09-30-2010, 11:40 AM
#17
Yes, you are right, that would have been better. But I was saying that there isn't a story breaking problem, because it is logically linked to Zeratul going on the beacon and it's activation. It isn't: "we want a unit here -> oh we have a unit here", you still have some kind of explanation (which could have been better as you argue).
09-30-2010, 12:12 PM
#18
Only if you know already that a signal was sent to re-activate the units (which is never explained in-game). Else, you see units that weren't used in the fall of Aiur god knows why, and that were really easy to activate.
Even then, it's not clear why they weren't re-activated. The whole planet was under attack by almost all the Zerg forces on existence.
09-30-2010, 04:39 PM
#19
The reason was that the Conclave didn't realize the greatness of the treat posed to the protoss by the Zerg until the invasion happened (they didn't know that the Overmind read Zeratul's mind when he killed a cerebrate), and by that time it was still acting weird. If you remember the Conclave never accepted dark templar's help and that attitude was extended to everything dating back to the Aeon of Strife. So they refused to use their weapons because they feared themselves more than the Zerg.
Tassadar knew of this policy and his great strength was that he had an indipendent thought and realized the danger they were facing. He accepted the legacy of the dark protoss learning to use the Void energies and took all the consequences. The Conclave disapproved that and mistrusted him. Then he sacrificed himself for his race in an act of heroism and last resort.
If I'm right after the fall of Aiur there is no more Conclave so all the bans fell off.
Edit: If you need evidence on what I've wrote you can read FanaticTemplar resume about the protoss campaign in SC1 here: http://sclegacy.com/forums/showthread.php?t=7280&page=2. I've just found it and I've noticed you have seen this too. Only to remind :-)
09-30-2010, 04:45 PM
#20
Technically, the conclave had already lent its support to Tassadar in the final mission, and since that's where this was at, the Colossi should definitely have been used before.