Blizzard did not say that, but they might as well have. The last 3 top 200 from eu and us have been all Terran, than Protoss and few Zerg.
This is also the best way to look at it, since if we look at bronze league those players don't represent the best each race can do, but at the highest levels it almost does.
But why are Zerg weak? Are Terran and Protoss just more powerful or is Zerg just too weak? Is it in the mechanics, units, buildings, strategies?
To me its seems to be 2 things, that zerg are weaker compared to other races terran and protoss and the maps are too small and with tight choke points.
Zerg can be very effective, but those 100 zerglings need big spaces in order to surround the opposing armies. They are worthless if they come from one tight path, they just die one by one, same with roaches, hydralisks and pretty much all other zerg units, except ultralisk and broodlord.
I feel that Blizzard should work on more professional maps, or include some good user made maps to their ladder, of course after serious testing.
I also think that Zerg lack a great tier 2 unit to transition to. Hydralisks are good, but they are essentially a roach just less durable, but more attack powered.
Mutalisks are good, but they have very powerful counters. 1 for 1 a mutalisk can only win against a marine.
Terran turrets are uber strong vs mutalisks, thors do area effect damage to them, vikings counter them well also and even marines do effective job of countering mutalisk.
Its a bit different with Protoss, but than again Protoss are not really the problem, its a more fair fight against Protoss.
I think that Blizzard really need to fix either turrets or thors, not to counter mutalisks so effectively.
Reducing Siege tank damage is a call in the right direction, but the marauders are the jack of all trades for Terran. They either need to be more expensive, be more fragile or have stim removed from them.
When stimmed their DPS goes through the roof and are the most powerful unit in the game.
So what do you think?




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