"Reapers are lightly armored and unsuited to head-on firefights. The key to their success lies in their personal jet packs. These packs grant reapers a high degree of mobility, including the ability to scramble up or down cliffs and jump across rivers, crevasses, and other obstacles. Reaper combat techniques emphasize hit-and-run raiding."
I would like to suggest a new ability for the reaper - Jet overload , that would give even more micro and tactical abbilities to this unit. Jet overload would increase the movement speed of the reaper by 50% for a duration of 10 seconds, by overloading their jet pack for maximum power.
After the duration of 10 second's the reaper would go into a cooldown sequence, reducing it's movement speed from fast to normal and losing its terrain traversing ability for 30 seconds. They would lose they jet moving animation ingame and would move like normal marines until there jet pacs cool down.
I think jet overload would be a nice addition to the reapers , having even more tactical use and micro, and would be balanced with the cooldown.
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