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Thread: Jet overload

  1. #1

    Default Jet overload

    "Reapers are lightly armored and unsuited to head-on firefights. The key to their success lies in their personal jet packs. These packs grant reapers a high degree of mobility, including the ability to scramble up or down cliffs and jump across rivers, crevasses, and other obstacles. Reaper combat techniques emphasize hit-and-run raiding."

    I would like to suggest a new ability for the reaper - Jet overload , that would give even more micro and tactical abbilities to this unit. Jet overload would increase the movement speed of the reaper by 50% for a duration of 10 seconds, by overloading their jet pack for maximum power.
    After the duration of 10 second's the reaper would go into a cooldown sequence, reducing it's movement speed from fast to normal and losing its terrain traversing ability for 30 seconds. They would lose they jet moving animation ingame and would move like normal marines until there jet pacs cool down.
    I think jet overload would be a nice addition to the reapers , having even more tactical use and micro, and would be balanced with the cooldown.



    Discuss

  2. #2

    Default Re: Jet overload

    Damn how many threads have you made so far.

  3. #3

    Default Re: Jet overload

    Reapers already have an active ability: D8 Charges. Giving them another is basically turning them into a spellcaster.
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  4. #4

    Default Re: Jet overload

    Quote Originally Posted by Hav0x View Post
    Damn how many threads have you made so far.
    Just helping to get this forum started.

  5. #5

    Default Re: Jet overload

    I don't see it working. 30 seconds is just too long of a cool down for an ability like that and i could see it being more five seconds than ten for time of the ability. Ten seconds doesnt seem long but if you count it out loud... ten seconds is a long time for increased speed for a unit thats already fast.

    But even so... They are deadly enough with their D8 charges and they dont need any other sort of ability
    MAGIKARP USE A SPLASH ATTACK!

  6. #6
    0neder's Avatar Junior Member
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    Default Re: Jet overload

    Adding 3 abilities to every unit in the game isn't necessarily a good thing. One of the reasons SC1 was so great micro wise, was because pros relied on consistent unit movement speed w/o abilities. The positioning and movement alone were king.

    Also, don't reapers have stim?

  7. #7
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    Default Re: Jet overload

    I once proposed a Starport level upgrade to make Reapers capable of jumping bigger gaps (up to 4 spaces wide I think), but it wasn't an ability.

  8. #8
    0neder's Avatar Junior Member
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    Default Re: Jet overload

    ^ That's actually an interesting idea.

  9. #9
    Pandonetho's Avatar SC:L Addict
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    Default Re: Jet overload

    Damn how many threads have you made so far.
    This, I knew it was your thread just by the name before I looked at the thread creater name.

    As for the idea itself, I agree with Nicol. You're complicating the game more and more with each idea you come up with.

  10. #10

    Default Re: Jet overload

    The biggest addition I could envision for them would be to let them jump some units/buildings. That is more of a Pathfinding issue though - itīs already a AI challenge as it is.

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