There is, however, the fact of the Ghost already requiring its own separate building.
Barring that, I like this "Engineering Bay as Marauder requirement" idea very very much.
09-26-2010, 03:55 PM
#51
There is, however, the fact of the Ghost already requiring its own separate building.
Barring that, I like this "Engineering Bay as Marauder requirement" idea very very much.
09-26-2010, 04:52 PM
#52
It would be easy to counter and too gas expensive to be really effective.
And about marauders:
Marauders will be fine just without stim. It doesn't make sense that a man who is wearing a major heavy armor can run faster just by using drugs. Sure, marines moving faster by using stim packs are a bit crazy (even with adrenalin running high, we are talking about HEAVY power suits, really heavy stuff there) , but even heavier infantry running soo fast is just moronic (check marauder's hp, they are way too buffed to run fast at all!).
Marauders are supposed to be heavy infantry able to deal with mechs and heavy units... but they shouldn’t be able to pwn almost all the infantry units at all. ^^; They MUST drop stims.
About psyblades:
They are cool enough, really. Zealots don't need early charge.
The game doesn't need add more prerequisites, just drop some bs like stiming marauders.
Last edited by lebby; 09-26-2010 at 04:54 PM.
09-26-2010, 06:55 PM
#53
and marauders can't even stim in the campaign
09-26-2010, 07:25 PM
#54
Then I could beat the best Terran in the world simply by sending a few Stalkers to his main in the beginning. Marines can go to his choke and attack his Marines (probably even out of their range) and have all Marines killed probably LONG before the Engineering Bay is done.
You need to start thinking about the consequences of the decision before you say its a good idea instead of just ...... doing whatever you're doing.
Rest In Peace, Old Friend.
09-26-2010, 11:38 PM
#55
09-27-2010, 12:33 PM
#56
Good thing phazonjunkie quoted you as I'd have never seen your reply because I must remind you again, I have you blocked.
My rebuttle: if you're going to attack my ideas, the least you could do is read all my posts. You seem to have missed this important tidbit from me:
As you can see, it is you who need to pay better attention.
09-27-2010, 12:51 PM
#57
i am always open to suggestions...
i find the engineering bay idea interesting, if a little too risky to try out...
hm... almost as if marauders shouldn't be ready before a factory has completed, that being a building all terran players eventually have to go for and it suits the mechanized bulk of a marauder...
but one thing, though...
why do marauders have concussives, again?
09-27-2010, 01:34 PM
#58
I suggested a unit long ago called the Epoch which used supercooled liquid hydrogen instead of fire to attack. It was meant to be a support unit for Marines, like the Firebat. The unit worked much like the Firebat doing damage to the exposed flesh of light units, but also slowed all enemy movement, freezing both biological joints and mechanical engines. This let Marines do more damage before the enemy got to them.
Not 2 months later Blizzard announced the Marauder. A support unit which slowed enemy units.
Coincidence? Maybe.
09-27-2010, 02:40 PM
#59
So you're the one to blame.......now we have someone to burn at the stake.:P Hahahahahahaha.
http://eu.battle.net/sc2/en/profile/263528/1/JHammer/
For people of the opinion "I completely will never pay for anything" but still wanting to watch GSL VODs....PM me.(Hint: Sharing is caring)
If you're making an account just to PM me.....don't waste your time.
09-27-2010, 02:47 PM
#60