Won't having charge at core sort of strengthen an early zealot rush with gas and cyber to get early charge?? And Blizzard obviously didn't like zealot rushing with their new patch.
09-25-2010, 02:03 PM
#11
Won't having charge at core sort of strengthen an early zealot rush with gas and cyber to get early charge?? And Blizzard obviously didn't like zealot rushing with their new patch.
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09-25-2010, 02:09 PM
#12
09-25-2010, 02:12 PM
#13
I find that balance problems are best solved by adjusting other units rather than just directly nerfing/buffing the one in question.
Personally I'd take Concussive Shells off the Marauder and add it as an expensive upgrade to the Siege Tank. T gets an early game nerf and a mid/late buff
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09-25-2010, 02:23 PM
#14
09-25-2010, 02:31 PM
#15
Good points Demo Squid. Apparently there is some1 at blizzard who loves marauders
09-25-2010, 02:36 PM
#16
09-25-2010, 02:42 PM
#17
In all seriousness, they already gave DT's the fucking stupidest double scythe. We don't need more ridiculous weapons. This is StarCraft, not Final Fantasy.
09-25-2010, 02:46 PM
#18
archons are psionic they don't need weapons lol....
or research so that when zealots kill an ultralisk they can wield a kaiser blade for 60 seconds =0
09-25-2010, 02:47 PM
#19
09-25-2010, 02:48 PM
#20
I kind of see the logic of Marauders with the concussive shell. Protoss have the sentry with forcefield. Zerg have the infestor with fungal growth. They all have the ability to make an army slow down or stop for a few seconds. Forcefield to help deal with a larger force attacking. Fungal growth to help deal with mobile armies. Concussive shell to help deal with same sized or smaller sized armies.
Personally I have no problem with concussive shell and marauders where they are at now. Somehow I think sentry harass at a mineral line with forcefields and warp prism has the chance to be very annoying. Never seen it before but I have thought that if you load a prism with sentries and drop them off. Attack the probes and just when the opposing army comes to clear you out....forcefield over all the minerals so he can't mine for 15secs. Run off. Don't know how effective you all think that would be though.
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