just have blizzard make it so that zealot's damages are
8x2
50x2 vs Marauders
100x2 vs Marauders with stim
problem solved
09-25-2010, 03:17 PM
#31
just have blizzard make it so that zealot's damages are
8x2
50x2 vs Marauders
100x2 vs Marauders with stim
problem solved
09-25-2010, 03:19 PM
#32
umm 100x 2 if they use t=stim that mean hit one makes it so they only have 5 hp if thye get hit XD
09-25-2010, 03:21 PM
#33
nah 100x2 means they'd be dead a marauder only has 125 hp
09-25-2010, 03:23 PM
#34
i ment if 1 of the x 2 hit it with stim he has 5 like hit n he run away
09-25-2010, 03:24 PM
#35
lol I can imagine that
09-25-2010, 06:18 PM
#36
09-25-2010, 10:10 PM
#37
The Zealots are slow at first, and Marauders make them so slow, that they aren't cost-effective anymore. IMO, tier 1.5 was badly designed from the go. Supposedly, the Zealot counters the Marine and the Marauder, something that would be stupid if it happened. Now just happends the opposite, they don't counter any of them, because a little micro can keep the Zealots away nearly forever.
All melee units suffered, even the Ultralisk received a sizeable HP upgrade and splash to be effective. The improved pathing and smaller collision boxes made the ranged units much more effective. Melee units also got some improvement because of that, but not so much as the ranged.
About the Marauder, the damage dealed is demential. For a cheap cost, you have a group of Marauders that will demolish whatever building and/or Armored unit in his path, and will slow-down all non-massive units, making Zealots useful only as damage soakers, which is too bad for what they cost. It's just too effective vs Zealots and Roaches. Do they really need to slow-down units?
It's funny, because of all races, the Terran are the ones that would be less affected by a weakness in low tiers, because they can wall-in so easily.
09-25-2010, 11:08 PM
#38
09-25-2010, 11:13 PM
#39
09-25-2010, 11:20 PM
#40
I had a 3v3 with my friends, we destroyed an enemy nexus with our probes.
The player left, then his partners took down both my friends, then I expanded like a madman, and spammed zealots. If I had Charge any earlier in the game, it definitely would've been really cheap. Our probe rush turned into a mass zealot victory =P
Wish I could record the replay, but my fraps doesn't like me..