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Thread: Psi blades are all cool and all but....

  1. #31

    Default Re: Psi blades are all cool and all but....

    just have blizzard make it so that zealot's damages are
    8x2
    50x2 vs Marauders
    100x2 vs Marauders with stim
    problem solved

  2. #32

    Default Re: Psi blades are all cool and all but....

    umm 100x 2 if they use t=stim that mean hit one makes it so they only have 5 hp if thye get hit XD

  3. #33

    Default Re: Psi blades are all cool and all but....

    nah 100x2 means they'd be dead a marauder only has 125 hp

  4. #34

    Default Re: Psi blades are all cool and all but....

    i ment if 1 of the x 2 hit it with stim he has 5 like hit n he run away

  5. #35

    Default Re: Psi blades are all cool and all but....

    lol I can imagine that

  6. #36
    TheEconomist's Avatar Lord of Economics
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    Default Re: Psi blades are all cool and all but....

    Quote Originally Posted by Andrew View Post
    umm 100x 2 if they use t=stim that mean hit one makes it so they only have 5 hp if thye get hit XD

    I've read several of your posts the last few days and I'm not sure I understood a single one of them. Please work on that.

    What the Protoss need is:



    ZOMGWTF!!!



    Rest In Peace, Old Friend.

  7. #37

    Default Re: Psi blades are all cool and all but....

    The Zealots are slow at first, and Marauders make them so slow, that they aren't cost-effective anymore. IMO, tier 1.5 was badly designed from the go. Supposedly, the Zealot counters the Marine and the Marauder, something that would be stupid if it happened. Now just happends the opposite, they don't counter any of them, because a little micro can keep the Zealots away nearly forever.

    All melee units suffered, even the Ultralisk received a sizeable HP upgrade and splash to be effective. The improved pathing and smaller collision boxes made the ranged units much more effective. Melee units also got some improvement because of that, but not so much as the ranged.

    About the Marauder, the damage dealed is demential. For a cheap cost, you have a group of Marauders that will demolish whatever building and/or Armored unit in his path, and will slow-down all non-massive units, making Zealots useful only as damage soakers, which is too bad for what they cost. It's just too effective vs Zealots and Roaches. Do they really need to slow-down units?

    It's funny, because of all races, the Terran are the ones that would be less affected by a weakness in low tiers, because they can wall-in so easily.

  8. #38

    Default Re: Psi blades are all cool and all but....

    What if they had like a zealot that had like a big psicannon. And you could upgrade it by getting it slow. And it could only be gotten after you get a Cyber Core. Oh wait...
    Click or else your a egg killer. Do you want to be a baby killer O.o?

  9. #39

    Default Re: Psi blades are all cool and all but....

    Quote Originally Posted by TychusFindlay View Post
    I've read several of your posts the last few days and I'm not sure I understood a single one of them. Please work on that.

    What the Protoss need is:



    ZOMGWTF!!!
    yes yes i will try and YES THE PROTOSS NEED THAT! JEDI = OP GG use like force push n stuff lol!

  10. #40

    Default Re: Psi blades are all cool and all but....

    Quote Originally Posted by DemolitionSquid View Post
    What Protoss needs is for Charge to be lower tech or cheaper so Zealots don't blow early game against Terran.

    I had a 3v3 with my friends, we destroyed an enemy nexus with our probes.
    The player left, then his partners took down both my friends, then I expanded like a madman, and spammed zealots. If I had Charge any earlier in the game, it definitely would've been really cheap. Our probe rush turned into a mass zealot victory =P

    Wish I could record the replay, but my fraps doesn't like me..

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