07-12-2009, 09:29 PM
#31
Last edited by Josue; 07-12-2009 at 09:32 PM.
07-12-2009, 09:36 PM
#32
Haha, Super Girl gone bad and scaly :P
Don't worry, I am sure Heart of the Swarm and Legacy of the Void will add a product-size collection of units, buildings and abilities to the Core game's SCUMEdit.
After all, they are their own campaign with their own unique doodads, units and buildings!
-Psi
>>You Must Construct Additional Pylons<<
07-12-2009, 09:45 PM
#33
I hope so... I had been thinking about re-making all the original missions for SCII, it'd be cool to have all the units, tech trees, after all, the new SCII editor is quite more powerful than the SC1, and all the original hero units can get everything they were limited to do in the original Star Craft. i.e. the Gantrithor can get all the might, abilities, etc that it couldn't get in SC1
Last edited by Josue; 07-12-2009 at 09:47 PM.
07-12-2009, 11:34 PM
#34
Here's one that almost made it into my Hero Contest submission for a 'win first, screw logic and physics' Zealot hero:
Shield Bomb:
Turns the hero's psionic shields into an offensive weapon; dealing 1 damage within a 3 range radius for each remaining shield point (e.g.: 200 shields = 200 damage to all enemies within 3 range radius).
Imagine the uses of this coupled with Charge.![]()
07-14-2009, 08:37 AM
#35
I would like good defense abilities on heroes to keep them alive. Imagine an ability of Zeratul which makes all attacks targeted at him miss for a certain duration; like a single unit dark swarm that affects melee attacks. I'd also like to see innovative attack and combo abilities. If Raynor makes a kill, his kill timer activates and if he kills another unit within a few seconds he gains access to more deadly skills. The window of time to chain kills in a combo decreases as the combo gets longer; like from 5 seconds for the first kill, then 4 seconds, 3, 2, 1......
Decepticons, transform and rise up!
07-14-2009, 02:18 PM
#36
07-14-2009, 02:29 PM
#37
I disagree. The hero doesn't have to have a defense ability. Rather, what the hero needs are abilities, whether defensive or offensive, that promotes their use in the battlefield. It can be an ability that helps it survive longer or it could just as easily be an aura that buffs nearby friendlies or even a powerful attack that can't be used from miles away. In other words, the hero needs to confer some tactical advantage that cannot be achieved, or at least not easily achieved, through other means.
Specifically for Zeratul, just being permanently cloaked would be sufficiently advantageous.