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Thread: What are some abilities you would like to see on SC2 heroes?

  1. #11

    Default Re: What are some abilities you would like to see on SC2 heroes?

    Quote Originally Posted by Noise View Post
    Wouldn't some of the heroes not actually be specific units at all but kind of their own unit if you know what I mean....
    You mean each hero would have its unique models? Yeah, ever since we got those screenshots with Raynor and Zeratul in the backround, I would assume most (or all) would not just be a unit with a different name.

    Oh, and heroes Id like to see -

    Id like to see a hero Mothership, resembling the WWI Mothership.

    Super Carriers of Course. It should resemble the old carrier (nostalgia ftw).

    Hero Queen (Martriarch) - give it crazy abilities, and allow it to fly in viking fasion.

    Hero Thor - Unique upgrades like the BC, bigger, more powerful, etc.

  2. #12

    Default Re: What are some abilities you would like to see on SC2 heroes?

    I 2nd the 'Hero' Thor - The one from the Terran demo (complete with 'bombardment') will do just fine.

    In fact, A ghost with that scrapped, "psi detect" ability would be great for certain missions.
    Last edited by Caliban113; 07-10-2009 at 06:25 PM.
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  3. #13

    Default Re: What are some abilities you would like to see on SC2 heroes?

    Well i guess with heroes in singleplay, you can break a lot of the 'chess-like' qualities of SC and add in a bunch of RNG RPG elements like crit chance, dodge chance, stun etc.

    I think it'd be cool for the Terran heroes to have a special inventory that would be more specific than War3's 6 slots of anything. Have a slot for weapon, optional side arm, slot for headgear (Visor improvements, goggles, psi-screen) etc. Something that would be appropriate so you could equip your Marine hero with different weapons like a shotgun, grenade launcher etc.

    I'd love to see Heroes get the Battlecruiser treatment too. Have different upgrade paths you can choose that are reflected visually. You can't have all upgrades at a time, forcing you to choose the right one for the right situation. I'd love this for on-use abilities so you can customize not only a hero, but an entire party of heroes based on what combination you want.

  4. #14
    The_Blade's Avatar Administrator
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    Default Re: What are some abilities you would like to see on SC2 heroes?

    Tauren MARINE on a hoverboard and the murloc firing an AA turret

    WEll, hero carrier might need the aditional belly shield, just like the original tempest.

  5. #15

    Default Re: What are some abilities you would like to see on SC2 heroes?

    Quote Originally Posted by n00bonicPlague View Post
    The hero Carrier shall be a Supercarrier -- it should be able to hold twice as many interceptors and should also have a version of the warp ray's weapon that is twice as powerful. The default attack mode causes both groups of interceptors to attack the same target, but each group of interceptors will also have their own attack buttons so they can attack separate targets simultaneously. The ray weapon will have its own little attack button as well, so the Supercarrier could effectively attack three targets at the same time.

    The hero BC should have twice as many laser cannons, which can be split into two groups in order to attack separate targets. It should also have all three abilities available to it, but with cheaper casting costs.
    That's the description of what I thought the legendary Gantrithor was, an uber carrier with bigger model, more interceptors, HP and hardened shields and some kind of energy beam attack... like Warp ray's weapon.

    I think Norad III or Hyperion should be the way you describe the Hero BC.

    back to protoss...
    Quote Originally Posted by Crazy_Jonny View Post
    Id like to see a hero Mothership, resembling the WWI Mothership.

    Super Carriers of Course. It should resemble the old carrier (nostalgia ftw).

    Hero Queen (Martriarch) - give it crazy abilities, and allow it to fly in viking fasion.

    Hero Thor - Unique upgrades like the BC, bigger, more powerful, etc.
    As do I.

    The Hero Mothership should have all the cool abilities that were lost/scrapped (i.e. planet cracker
    black hole, etc.)

    Quote Originally Posted by MattII View Post
    One Zerg hero should definitely be the Omegalisk.

    Also, in the previous instalment any unit not in multiplayer was a hero. I'd like to change that so that only named heroes are stuck in that category, other units ought to get put in a misc. unit folder, likewise for buildings.
    Definitely, However I still like the old name "Torrasque"
    Quote Originally Posted by Bisso View Post
    lol, if any "aura" in singleplayer, PLZ NO VISUALs loll. I don't mind a "hidden" buff for near units, but no "magical" feel from it lol.

    Also for Findlay, letme add something.

    Findlay: Stimpack that doesn't cost any hp. Findlay is strong enough to just take the good effects out of it

    Zerathul: some passive abilities like dodge ALOT, like a ninja The charge ability from the zealots. Blink? Make Zerathul just coool... They got time.
    you know, the zeratul part is quite a cool idea... make him have some cool "ninja" and/or "jedi" style abilities instead of just lots of HP, Shields & damage as in SC1.

  6. #16
    Pandonetho's Avatar SC:L Addict
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    Default Re: What are some abilities you would like to see on SC2 heroes?

    Definitely, However I still like the old name "Torrasque"
    The Omegalisk isn't a replacement name for the Torrasque, it's yet another strain of Ultralisk.

  7. #17
    Rizhall's Avatar Junior Member
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    Default Re: What are some abilities you would like to see on SC2 heroes?

    A Zerg hero taht spreads creep wherever he/she goes. <3
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  8. #18

    Default Re: What are some abilities you would like to see on SC2 heroes?

    Quote Originally Posted by Hammy View Post
    They would also fire with a grenade launcher? Or with their regular attack? If it's the latter that's kind of pointless because you could just micro them to focus fire right?
    With their grenade launchers as well. It was more a case of cool than practical anyway.

    I should note that campaign has UI problems and a bunch of other irritants, but it had some cool coding though. There was a hard cap of three assisting marines.
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  9. #19
    Zigurd's Avatar Junior Member
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    Default Re: What are some abilities you would like to see on SC2 heroes?

    Kerrigan:

    Venomous vagina - All males get epic AIDS and lose HP every second.

    Zeratul:

    Eternal wisdom - Zertaul looks deeply into the Horizon. This ability does nothing.

    Reynor:

    Nuclear fart - Nuke comes out of Reynors ass.

  10. #20

    Default Re: What are some abilities you would like to see on SC2 heroes?

    Quote Originally Posted by Rizhall View Post
    A Zerg hero taht spreads creep wherever he/she goes. <3
    Saw that in a Warcraft III campaign, several in fact. It really slows down the game though.

    One thing I'd like to see is old cool but broken abilities being given to heroes. (Or maybe the abilities weren't broken, but anyway...)

    For instance, I could picture three zerg bases, colored green, purple and brown. Each has a queen with a different ability. One is a defense specialist who moves really slowly and has the "Swarm Infestation" ability (this is a buff which can be added to any zerg structure, giving it combat ability; and yes, you could add it to a spine crawler). Another queen would be the old Huge Queen (but with a unique name) with the high stats (eg 600 hit points, high damage) but the old melee attack. Another queen would have the now-missing Razor Swarm ability and fast movement, and would frequently attack you with other troops, and uses the old Deep Tunnel ability to escape when she has low hit points.

    I would love to see a ghost or spectre hero with StarCraft: Ghost's heat vision ability (basically a weaker detection; could be really tactical in an installation mission). SC: G also had (IMO) the cool napalm rocket for firebats and buildable turrets by light infantry (security guards).

    If anyone has ever downloaded the Dwarf Campaign Warcraft III campaign, it was awesome. In the third mission, they had a trigger that could detect when a hero carried a plot-relevant weapon, and if the wrong hero carried it, triggered a conversation about that.

    And later on, you find a mad wizard operating a potion shop. You bought components, which had "random" effects. (They weren't, but some were nasty.) You could also pay him to have "visions of the future" (very cool and specialized in-game cutscenes).
    Last edited by Kimera757; 07-10-2009 at 06:42 PM.
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