Just post ideas of what you think would be cool abilities for Heroes in SC2, because honestly in my experience, heroes in SC1 were units that I kept at the back of my base because a few control groupd of other units were far superior.
Also, I don't claim credit for all these ideas, I'm just posting ideas that I like.
Raynor:
- Although a bit Warcraftish, I personally think (and am sure other people do as well) that a passive aura would be fantastic for his game unit. He's supposed to be a pretty good leader after all right? If he can't be super like ghosts or Protoss, then give him a leadership Aura of some sort.
Tosh (or any other hero ghost):
- I think it'd be cool to give his game unit the ability to traverse cliffs, using his psionic capabilities he'd just jump them.
- Infrared vision: Allows the unit to see other units in the fog of war, sort of like the radar/sensor (I don't know which it is now) tower, except mobile and doesn't reveal himself. Also, for an added bonus, allow the ghost to identify what the units are through the general figure of the unit (in infrared style).
Findlay:
- Passively allow him to run faster than normal marines. Have a naturally longer range, and also a faster rate of fire than normal marines.
- Allow him to fire to his left/right/front while moving.
- Allow him to "superimpose" a map of the surrounding (fog of war) area and pinpoint interesting features. This is actually (in lore) a functionality in CMC combat suits and I think it would be cool for Tychus to utilise it. So say up ahead along the map is unexplored. Tychus would use this ability to box off on the map and screen points of interest such as watch towers, ramps, bridges etc. Although this is just an idea I think is cool, I'm not sure how useful it would actually be (unless you force a mission where it's necessary to use because there are too many enemies around for any scout to scout properly while staying alive). IMO It'd be cool though to have a mission where he's by himself, where this ability would really shine.
Any viking hero:
- Let him shoot his gun (or missiles) at ground targets in fighter mode
- Let him shoot his missiles at air targets in walker mode
Medivac hero:
- Heal units even when they are loaded. Can also repair units within its cargo such as tanks.
Reaper Hero:
- Allow him to jump up to 2 levels of terrain at a time
- lol, give him a shotgun instead of duel pistols. High damage per shot.
- Warhammer Assault Marine style impact landing. Since throwing units and such isn't exactly starcraft style, when he lands he could stun and damage them.
- let him fire his shotgun while moving. Basically can fire while moving.
Anyway, there are a lot more ideas, but what do you guys think would be cool abilities for heroes in SC2?




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The charge ability from the zealots. Blink? Make Zerathul just coool... They got time.

