Page 10 of 11 FirstFirst ... 891011 LastLast
Results 91 to 100 of 104

Thread: Patch 1.1 notes.

  1. #91
    Maul's Avatar Member
    Join Date
    Jun 2009
    Posts
    1,218

    Default Re: Patch 1.1 notes.

    Quote Originally Posted by Norfindel View Post
    Go play SC version 1.00 to see how good balance was. It's obvious that the game need patches to really be good, and something that is expected, and that's why people buys the game. That's why there are patches for SC vainilla, because you don't need to buy an expansion for the game to be good. Else you would be paying twice to get a good balanced game. If you want to call that free, that's fine, but you payed for it when you buyed the game. They aren't going to lose money, that's for sure.
    Starcraft:
    --------------------------------------------------------------------------------
    - patch 1.01
    --------------------------------------------------------------------------------
    - Fixed cheat that allowed one player in a multiplayer game to see the map.

    - Fixed bug that allowed players to receive extra resources when
    canceling building construction multiple times by exploiting lag in a
    multi-player game.

    - Fixed pathing problem related crash bug that was most commonly
    exhibited in Terran 10.

    - Fixed C Runtime Library crash bug exhibited during saved games
    when year was greater than 2098.

    - Fixed sprite allocation errors that prevent normal combat and
    creation of units.

    - Fixed occasional hang when joining and leaving Battle.net.

    - Enemy Science Vessels no longer continually unmask after
    irradiating units.

    - Missile turrets controlled by the AI properly acquire targets.

    - Fixed blank game names in Battle.net game list.

    - Game names with high ASCII characters now show up properly.
    StarCraft 2's first major patch dwarfs the SC1 equivalent imo. If this is a trend setter, it looks like Blizzard is adding more features then ever before in a game other than WoW.

    Yet they still complain...
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  2. #92

    Default Re: Patch 1.1 notes.

    Quote Originally Posted by senervo View Post
    CONCUSSICECRAFT II
    i'm still confused over the BC nerf...
    i want to battle more of them, not count on never worrying about them..
    The only match I can see this nerf helping would be TvT, as Terrans essentially have no ground based anti-capital air. But then Vikings just murder BC's and can be acquired long before BC's come into play.

  3. #93
    spychi's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    6,224

    Default Re: Patch 1.1 notes.

    Imagine what would happen if Marauders could shoot air...

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  4. #94
    Banned
    Join Date
    Aug 2010
    Posts
    25

    Default Patch 1.1.0 Changes

    Lost Book of Crafty Stars
    Page Number 2
    1.1.0 Have a sit down with a terran and a noodle cup

    Greetings fellow player with the ability to read english or use a google translator. I am greeted with a sense of happiness and sadness as we are greeted by the first official retail patch for StarCraft 2. Several dynamics are shifted by the patch

    Protoss
    Is facing a more difficult game early vs both terran and zerg as the build time is increase for the zealot (15% increase normally, 21% increase for warp gate). Although one could argue that the protoss could compensate for the longer build time with additional gateway(s), if additional gateway(s) is/are constructed then the protoss would not be able to tech up or expand as quickly. I think this is a huge mistake since the zealot unit is one of three possible units. Could you imagine what the effects on balance if the zergling or the marine was delayed 15% as well? I think the penalty of 15% or the arbitrary 5 seconds is too great a number and hopefully be reduced in a later patch.

    Terran
    The decrease in battlecruiser's damage does slightly reduce the viability of the strategy of rushing to battlecruisers and using a MULE drop for repairs along with medivac marine drop to apply early pressure. The bunker build time is a welcome change by the majority I feel as it the timing attack with 1 marauder or 1 reaper with +1 range and the repair scv was unreasonably strong vs zerg early game. The reaper's build time increase of 5 seconds or 12.5% makes it slightly more difficult to group reaper harass early on, but not impossible. The siege tank change surprised all players. Although the change vs. zerg is not significant, as their units tend to have the least hp of all, the change vs. protoss is quite large. The zealot unit will now take 5 shots instead of 3 to kill, which makes the zealot bombs more viable when used with hallucination to elminiate tanks. It also severely increases the late game strength of the protoss army vs terran.


    Zerg
    The least modified race of all three does finally get rid of the ability "Ram" from the ultralisk as it did less damage vs buildings than with the ability that was designed to destroy buildings.

    I think the conclusion the balance team reached was either the terrans needs to be toned down or that it is the most balanced (already toned down) of the three. It is hard to distinguish between the two as they tailored so many changes for terran, yet so little for protoss and zerg.
    What do you think of the patch 1.1.0 changes?

    I fully realize that all if not many of the readers will automatically assume a higher understanding of the Crafting of Stars. However, please allow me and others to freely contribute to this discussion because if it were otherwise, only a handful of people should give their opinions about a game millions of players purchased, which does not seem like a very pleasant notion.

  5. #95

    Default Re: Patch 1.1 notes.

    Quote Originally Posted by spychi View Post
    Imagine what would happen if Marauders could shoot air...
    SHHH!!! Don't say it too loud!!!

  6. #96
    dustinbrowder's Avatar Banned
    Join Date
    Jul 2010
    Posts
    443

    Default Re: Patch 1.1 notes.

    Calm down all, this is not the content patch. This is a bug fixing patch, with just the few balance chances promised getting delivered.
    Yeah I know, the balance changes aren't exactly spot on(except the siege tank), but its better than nothing.

    I'm also expecting chat channels, improved custom games and global server connection, but they will be at least 2 more months off.

  7. #97

    Default Re: Patch 1.1 notes.

    Quote Originally Posted by dustinbrowder View Post
    Calm down all, this is not the content patch. This is a bug fixing patch, with just the few balance chances promised getting delivered.
    Yeah I know, the balance changes aren't exactly spot on(except the siege tank), but its better than nothing.

    I'm also expecting chat channels, improved custom games and global server connection, but they will be at least 2 more months off.
    While it isnt "THE" content patch, it is a content patch (as described by Blizzard, though they didnt call it a big content patch or anything of the sort). I think that most of the content was for the editor though.

    Your source for sound, logical and reasonable responses.


  8. #98

    Default Re: Patch 1.1 notes.

    You guys hear about 1.2 patch coming? Chat channels, and more ladder stuff apparently. Should be interesting.

  9. #99

    Default Re: Patch 1.1 notes.

    Got a link?
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  10. #100

    Default Re: Patch 1.1 notes.

    I think we should all know by now to take everything with a grain of salt until its in our hands.

Similar Threads

  1. Patch notes?
    By Alzarath in forum StarCraft Discussion
    Replies: 1
    Last Post: 07-28-2010, 05:33 AM
  2. Patch 15 Notes
    By GRUNT in forum StarCraft Discussion
    Replies: 43
    Last Post: 06-07-2010, 06:05 PM
  3. Patch 11 Notes
    By Jabber Wookie in forum StarCraft Discussion
    Replies: 148
    Last Post: 05-14-2010, 09:16 PM
  4. Patch 7 Notes
    By ArcherofAiur in forum StarCraft Discussion
    Replies: 109
    Last Post: 04-06-2010, 10:58 AM
  5. Patch Notes
    By moosh in forum StarCraft Discussion
    Replies: 26
    Last Post: 02-26-2010, 09:17 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •