Page 10 of 25 FirstFirst ... 8910111220 ... LastLast
Results 91 to 100 of 250

Thread: StarCraft Campaign Thoughts and Impressions

  1. #91
    Junior Member
    Join Date
    Dec 2010
    Posts
    74

    Default Re: StarCraft Campaign Thoughts and Impressions

    Faction colors are just game mechanics. For instance, in Overmind you play as "Purple" Zerg, even though this Brood is clearly not Jormungand and the Cerebrate not Araq.
    Last edited by Karass; 01-15-2011 at 07:07 PM.
    Karass aka XEL

  2. #92

    Default Re: StarCraft Campaign Thoughts and Impressions

    Quote Originally Posted by Karass View Post
    Faction colors are just game mechanics. For instance, in Overmind you play as "Purple" Zerg, even though this Brood is clearly not Jormungand and the Cerebrate not Araq.
    Why not?

  3. #93
    Junior Member
    Join Date
    Dec 2010
    Posts
    74

    Default Re: StarCraft Campaign Thoughts and Impressions

    Because Araq is one of the main Cerebrates and he already exists by the time SC1 starts. The young Cerebrate you play is a new Cerebrate created at the start of Overmind.

    BTW, this Cerebrate sadly had a rather short life. He was killed by Tassadar just before The Hunt for Tassadar (at the very end of Eye for an Eye Zerg campaign-wise).
    Karass aka XEL

  4. #94
    Eivind's Avatar Junior Member
    Join Date
    Dec 2010
    Posts
    175

    Default Re: StarCraft Campaign Thoughts and Impressions

    I've read all your articles and I really like them, FT. You are very talented! I'm not as negative as you to the campaign, but you reason well.

    I have some answers for some questions you posed. For instance, why is Kerrigan still on Char in the first Zerg campaign, and why does the Cerebrate come with the Overmind to Aiur? Kerrigan staying on Aiur is to protect her from the Protoss. The Overmind hopes to die, but doesn't want to risk Kerrigan getting killed, as that would only make her rebirth into the Swarm pointless. I'm guessing the Cerebrate comes along because the Overmind thinks Kerrigan can control herself, and as we see in BW, those Cerebrates that did make it out alive try to make a new Overmind, and so the player Cerebrate had to die.

    Secondly, why is Kerrigan on Shakuras in the Protoss campaign? Because she wants the Zerg there destroyed. As seen in the final mission, killing the two Cerebrates aside the Temple wasn't enough. So she helps them get the crystals. That she blows her cover in the end doesn't matter. She hindered the information about Raszagal being mind controlled, and by this point, the Protoss could (and would) destroy the Zerg themselves.

    Lastly, I'm not sure BW is entirely pointless. It is true that it undoes much of its own actions, but does that make it pointless? Can you really just jump to WoL after the Protoss campaign? I'm not so sure.

    Let's look at what's the same or undone:

    - Mengsk is dethroned and later rethroned.
    - The UED is introduced and then destroyed.

    Now, what changed in Brood War?

    - The Protoss moved to a new world, and found out that old wounds are still not healed (which seems to be important in LotV).
    - Duran began his experiments.
    - Fenix is killed, Raynor is sent into a depression.
    - Raszagal is killed, and Zeratul goes on a self-imposed exile.
    - Kerrigan's broods became the most powerful faction in the sector. That she has to do this by way of conflict and not by silently rising in the shadows means she becomes a much more feared entity, a crucial point in WoL. She had to totally annihilate a faction. Destroying the Dominion or the Protoss would make WoL not work, so it's only a fair that a new enemy, the UED is introduced, only to be destroyed again, as it serves a point (to make Kerrigan become the tale of legends). Yeah, they could have used something like the Kel-Morian Combine or the Umojan Protectorate, but wouldn't that almost be like introducing a new faction, anyway? If there was nothing to choose from, why is introducing something new so wrong? Raszagal was introduced, only to die again. Was that wrong?

  5. #95

    Default Re: StarCraft Campaign Thoughts and Impressions

    Actually, Starcraft answers why Kerrigan is still on Char by stating she remained to hunt down the remaining Dark Templar.

    I ASSUME it's because the Overmind doesn't want them escaping and threatening his plans since they're the only thing that can threaten him and Kerrigan is the only being powerful enough to take them on.

    See, I'm trying to answer it without using the circular logic of applying Starcraft 2's retcon, which if anyone hasn't figured out yet, I"m NOT a fan of...

  6. #96
    Junior Member
    Join Date
    Dec 2010
    Posts
    74

    Default Re: StarCraft Campaign Thoughts and Impressions

    Goddamit, there is NO FREAKING RETCON in SC2 about Overmind, FACE IT.
    Karass aka XEL

  7. #97

    Default Re: StarCraft Campaign Thoughts and Impressions

    Quote Originally Posted by Karass View Post
    Because Araq is one of the main Cerebrates and he already exists by the time SC1 starts. The young Cerebrate you play is a new Cerebrate created at the start of Overmind.
    Araq never actually appears in the game. He could be the player, just like the player in the The Fall was apparently Artanis. Nothing I know of specifies that Araq existed prior to Overmind.

    Quote Originally Posted by Karass View Post
    BTW, this Cerebrate sadly had a rather short life. He was killed by Tassadar just before The Hunt for Tassadar (at the very end of Eye for an Eye Zerg campaign-wise).
    How could it be killed by Tassadar before his rescue if it went with the Overmind to Aiur?

    Quote Originally Posted by Eivind View Post
    I have some answers for some questions you posed. For instance, why is Kerrigan still on Char in the first Zerg campaign, and why does the Cerebrate come with the Overmind to Aiur? Kerrigan staying on Aiur is to protect her from the Protoss. The Overmind hopes to die, but doesn't want to risk Kerrigan getting killed, as that would only make her rebirth into the Swarm pointless. I'm guessing the Cerebrate comes along because the Overmind thinks Kerrigan can control herself, and as we see in BW, those Cerebrates that did make it out alive try to make a new Overmind, and so the player Cerebrate had to die.
    Yes, the Overmind retcon allows this explanation, so it makes sense now, but at the time the conceit was that Kerrigan existed solely as a weapon to ensure the Swarm's victory over the Protoss, which makes it strange that she was not brought to this ultimate confrontation.

    Quote Originally Posted by Eivind View Post
    Secondly, why is Kerrigan on Shakuras in the Protoss campaign? Because she wants the Zerg there destroyed. As seen in the final mission, killing the two Cerebrates aside the Temple wasn't enough. So she helps them get the crystals. That she blows her cover in the end doesn't matter. She hindered the information about Raszagal being mind controlled, and by this point, the Protoss could (and would) destroy the Zerg themselves.
    No, the Protoss had already decided to use the Temple to eradicate the Zerg from Shakuras before they ever met Kerrigan.

    Quote Originally Posted by Eivind View Post
    Lastly, I'm not sure BW is entirely pointless. It is true that it undoes much of its own actions, but does that make it pointless? Can you really just jump to WoL after the Protoss campaign? I'm not so sure.

    Let's look at what's the same or undone:

    - Mengsk is dethroned and later rethroned.
    - The UED is introduced and then destroyed.
    The Shakuras Temple is introduced then never used again (Why wasn't it an issue in Drawing of the Web or In Utter Darkness?) Same with the Uraj and Khalis,
    The Psi Disrupter is introduced then destroyed,
    The Second Overmind is created then destroyed,
    The UED takes possession of the Second Overmind and then loses it.

    As for things that are the same, well that's essentially the basic assumption for everything until proven otherwise.

    Quote Originally Posted by Eivind View Post
    Now, what changed in Brood War?

    - The Protoss moved to a new world, and found out that old wounds are still not healed (which seems to be important in LotV).
    - Duran began his experiments.
    Yes, I did note those as exceptions. But that's just the first two missions of The Stand and the secret bonus mission that existed mainly as sequel bait. Only the first has importance to the narrative of Brood War, and even then it's disappointingly underplayed.

    Quote Originally Posted by Eivind View Post
    - Fenix is killed, Raynor is sent into a depression.
    Superficial. Raynor had more than enough reasons to be depressed, as he notes at the end of The Fall.

    Quote Originally Posted by Eivind View Post
    - Raszagal is killed, and Zeratul goes on a self-imposed exile.
    Actually, the exile comes from Dark Origins, prior to which he intended to rejoin with Artanis. As for Raszagal, she'd probably count as one of the things that are introduced and then undone.

    Quote Originally Posted by Eivind View Post
    - Kerrigan's broods became the most powerful faction in the sector. That she has to do this by way of conflict and not by silently rising in the shadows means she becomes a much more feared entity, a crucial point in WoL. She had to totally annihilate a faction. Destroying the Dominion or the Protoss would make WoL not work, so it's only a fair that a new enemy, the UED is introduced, only to be destroyed again, as it serves a point (to make Kerrigan become the tale of legends). Yeah, they could have used something like the Kel-Morian Combine or the Umojan Protectorate, but wouldn't that almost be like introducing a new faction, anyway? If there was nothing to choose from, why is introducing something new so wrong? Raszagal was introduced, only to die again. Was that wrong?
    Kerrigan's ascension. Yes, I think I can agree with you there, but this is largely due to Omega alone. Perhaps True Colors too. The conflict with the UED was not about Kerrigan's and the Swarm's domination over the Sector, but about Kerrigan's domination over the Swarm itself. Kerrigan did not have to destroy a faction to prove her superiority, she gains that much more from vanquishing the Dominion and Protoss than from eradicating the already defeated UED. Because narratively, the UED is defeated in To Slay the Beast. In the next two missions, they have become a minor foe, still present and dangerous but no longer the antagonist. The UED served as the opponent for the Swarm's internal conflict, replacing Daggoth and the Overmind, but their only authority in the external conflict was from defeating local forces - the Dominion and Overmind. Kerrigan gains much more local credibility from overcoming Mengsk and Artanis because theirs are the forces that remain a constant in the local power struggle.

    But the examples you give, The Evacuation of Aiur, Dunes of Shakuras, Dark Origins and Omega are the outlying missions of Brood War. The first two are the transition from StarCraft, the latter two the transition to Wings of Liberty. None of them deal with Brood War's core plot, the titular Brood War, which is the struggle for control over the Swarm (though frankly, not much of The Stand deals with it either). They are transitional missions that bracket the plot of Brood War.

  8. #98

    Default Re: StarCraft Campaign Thoughts and Impressions

    Quote Originally Posted by FanaticTemplar View Post
    Yes, the Overmind retcon allows this explanation, so it makes sense now, but at the time the conceit was that Kerrigan existed solely as a weapon to ensure the Swarm's victory over the Protoss, which makes it strange that she was not brought to this ultimate confrontation.
    I've mentioned something about this elsewhere and Broodmywarcraft touches on this a little bit, too.

    Two possible reasons why OM didn't take Kerrigan was because the Dark Templar were there. The OM and cerebrates are vulnerable to them - they are more of a threat than the Aiur Protoss so it has to utilise its greatest weapon to keep them at bay while it assaults Aiur. The OM also probably read from Zertaul's mind that there were no Dark Templar on Aiur, hence the rush to attack it before the dangerous DT could get there and stop them.

    Second reason (possibly mutually exclusive to above) is that because OM only chanced upon Kerrigan at New Gettysburg it was protective of its investment. Afterall, it took like 4 missions or so for the damn thing to grow - it didn't want all that effort to go down the toilet. Maybe Kerrigan was representive of a one-of-a-kind of prototype that needed to be safeguarded until the OM could mass-produce her raw abilities or something.
    You also have to consider that it never specifically sought her, she just happened to be abandoned by these humans who were happening to fight their enemies. And coincidentally, Kerrigan happened to fit what it ideally wanted. The OM could not be assured that it could find another one again to risk losing it a potentially dangerous battle.
    Last edited by Turalyon; 01-16-2011 at 11:25 PM.
    Yes, that's right! That is indeed ME on the right.


    _______________________________________________

  9. #99
    Eivind's Avatar Junior Member
    Join Date
    Dec 2010
    Posts
    175

    Default Re: StarCraft Campaign Thoughts and Impressions

    Quote Originally Posted by Karass View Post
    Goddamit, there is NO FREAKING RETCON in SC2 about Overmind, FACE IT.
    All this would be a lot easier if someone would just ask Metzen if the directive was thought out during or after the original game.

  10. #100

    Default Re: StarCraft Campaign Thoughts and Impressions

    Kerrigan was not THAT important to the Overmind.

    At the time, the Overmind was looking for a trump card against the Protoss having been unable to locate the protoss homeworld and fearful of the Protoss's psionic abilities, so he sought after the humans in the hopes of finding a capable psionic and he found kerrigan. She was to be on the front lines in the battle against the Protoss until the Dark Templar changed the game.

    Having gotten Auir from Zeratul, he and the bulk of the swarm could travel directly to Auir and surprise them. Kerrigan would be left to finish off the Dark Templar so they would not be a threat to him.

    Kerrigan was just a successful experiment for the Overmind, nothing more. it's in all likehood that if Auir was not located there would be more Infested Psionics to come.

    It's kinda like Darth Vader, for all of you who haven't seen the RedLetterMedia Episode 3 review, where he was elevated from a grunt in the originals to the Prophetic being in the prequels...um...wait a minute!!?

    You also have to factor in a couple of over contradictions.

    ONE) In Abomination of Blades, the Overmind WANTS Kerrigan to join him on Auir in the frontlines, but Kerrigan CONVINCES the Overmind to let her stay.

    TWO)If the Overmind wanted to die, than why was he trying to escape at the end of Starcraft?

Similar Threads

  1. Campaign Impressions (hidden or no spoilers)
    By Maul in forum StarCraft Discussion
    Replies: 59
    Last Post: 07-27-2010, 06:46 AM
  2. Campaign Heroes — your thoughts and hopes?
    By n00bonicPlague in forum StarCraft Discussion
    Replies: 38
    Last Post: 04-04-2010, 09:00 AM
  3. Starcraft 2 Impressions
    By Braylon017 in forum StarCraft Discussion
    Replies: 10
    Last Post: 12-07-2009, 07:18 PM
  4. New Cologne StarCraft II Impressions, Q&A
    By Gradius in forum StarCraft Discussion
    Replies: 1
    Last Post: 07-09-2009, 02:27 AM
  5. Fomos StarCraft II Impressions
    By Gradius in forum StarCraft Discussion
    Replies: 12
    Last Post: 05-23-2009, 04:41 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •