Storyline
The Zerg campaign is the weakest of the three, I feel. Part of this is because it is fairly straightforward, not like the simplicity I praised in Rebel Yell, but a somewhat boring lack of variation and imagination. In Overmind, the campaign is about destroying everything on your path to invade Aiur. In Rebel Yell, the campaign was about overthrowing the Confederacy. These are somewhat similar, but they diverged in execution in a way that made the Terran campaign more enjoyable. For starters, Rebel Yell started before you joined the Sons of Korhal and played its way into joining the movement, establishing your motivation in wanting to defeat the Confederacy. Obviously this wasn’t feasible with the Zerg campaign. Likewise, the Sons of Korhal were in a position of weakness compared to the Confederacy, which meant you had to employ clever tactics in order to overcome the enemy. Your missions for the Sons of Korhal were to obtain Confederate intelligence, recruit allies to your cause, subvert Confederate officers to your side, and finally assault the Confederacy using an immoral weapon. This obviously allows for more development of both characters and factions than the Zerg campaign, where being in a position of strength, your missions essentially consist of crushing the Confederate survivors, crushing the Protoss survivors, crushing Duke's Dominion troops, crushing Raynor’s troops, crushing Tassadar, crushing Zeratul and crushing the defenders of Aiur. In fact it’s the enemy that employs clever strategies, like Tassadar’s feint in The Dark Templar.
However, that’s not the truest problem with this campaign. In the middle section, the campaign is enjoyable with the conflict between Kerrigan, Zasz, Raynor, Tassadar and Zeratul providing some interesting development that the story structure cannot, but the unfortunate fact is that this stronger passage is bracketed by a slow opening and an underwhelming climax.
The opening is slow, with four consecutive missions centred on protecting the Chrysalis. This is why I mentioned in the StarCraft overview that Kerrigan served as a plot device in the Zerg campaign despite being a character. Nearly half the campaign is spent on simply waiting for her metamorphosis to complete, without any development for the character. Thankfully, the payoff is significant, as Kerrigan’s personality strengthens the middle third of the campaign. Far more damning however is the invasion of Aiur. With Zasz dead and Kerrigan left behind, we are left with only Daggoth and the Overmind in the Zerg cast for these missions, and Daggoth doesn’t even speak except to comment on mission progress. Likewise, while the central part of Overmind was filled with conflict with notable Terran and Protoss characters, the last two missions are against the nondescript Vanguard of Aiur.
The objectives for those missions also rely on one-shot plot devices that never really made a lot of sense to me. Why exactly can the Overmind only “manifest” at the location of the Xel’Naga’s landing site? What use does the Khaydarin Crystal serve? What does "manifest" even mean? Does it mean he has to fly around in space, unable to land anywhere else? What is it that stops him from landing elsewhere? Does it mean that he can only assume corporeal form in such a place? Why would he even want to do that, since it does nothing but make him vulnerable? Why does he event want to “manifest” on Aiur? If he needs to “manifest” to assimilate the Protoss into the Swarm, then how did he “manifest” on all the worlds where he assimilated the Brontoliths and Mantis Screamers and what not? How did he intend to assimilate the Terrans for their psionic potential? Those worlds don’t contain Khaydarin Crystals, nor do they have spots where the Xel’Naga first landed. These elements do not help develop the characters, the factions or the world, they’re just padding to extend the campaign. It’s obviously a huge problem when a story’s climax is padding.
The root cause of these problems is probably the recurring flaw in Zerg campaigns: lack of Zerg characters. Overmind is the only Zerg campaign to offer a full cast of Zerg characters, with the Overmind, Daggoth, Zasz and Kerrigan. However, the hive mind of the Swarm largely prevents conflict, so both Cerebrates are largely reduced to acknowledging or agreeing with the Overmind, at least until Kerrigan shows up, and that prevents their personalities from really developing. The problem is that the Swarm is essentially a single character, with the Overmind, Daggoth, Zasz and even Kerrigan being merely different facets of that character. In a way, the Cerebrates are a means of introspection for the Overmind.
Thankfully, Kerrigan single-handedly saves this campaign, without her presence the campaign would likely have been terribly dreadful. Because Kerrigan was left with “the greatness of her spirit” she is allowed some individual motivation. It’s not that Zasz and Daggoth have no personality, it’s that they have no motivation distinct from the Overmind’s. Kerrigan’s presence thus allows conflict with Zasz, developing both their personalities. Likewise, her ego forces more direct confrontations with her enemies, allowing us to develop them as well. So despite an unimaginative and overextended plot (the entire campaign is essentially two or three missions dragged out over ten) the midcampaign stays enjoyable on the strength of its characters. Which makes the final two missions all the more anticlimactic.
I can’t say I’m a fan of the Overmind retcon from Wings of Liberty, but playing this campaign with that perspective suddenly makes a lot of sense. For example, the original explanation for the Zerg invasion of the Koprulu Sector was the need to assimilate humanity’s psionic ability into the Swarm to overcome the Protoss. This is evidently achieved through the infestation of Sarah Kerrigan, but then she is left behind on Char rather than brought over to spearhead the assault on Aiur. With the new motivation for Kerrigan’s infestation, this suddenly makes sense. Likewise, the Overmind’s final words: “Now shall the events set into motion so long ago be made complete,” and “Indeed, our two species are but opposite facets of a greater whole. Soon shall our two races be made as one.” These take new meaning with the Xel’Naga life cycle in mind.
As I said, Overmind has a weak storyline propped up by interesting character conflict, so I might as well move directly to the characters in question.
Characters
Daggoth
I’ve suggested earlier that the Cerebrates, being facets of the Swarm that are mirrored wholly within the Overmind exist as a means of introspection for it. Of course, they were created to allow the Overmind to divide its attention to the numerous Broods, just as the Overlords and Queens exist so that the Cerebrates don’t have to spread their attention to every individual Zerg in their Brood. This also reflects on the loss of these echelons: when Overlords die, the Cerebrates are no longer capable of spawning new Zerg, as their control is already taxed by the existing minds they have to pay attention to. This explains why the Garm Brood had to be put down in The Culling, rather than the Overmind simply taking control of it and creating a new Cerebrate for it, or dividing the Brood among existent Cerebrates.
It also might explain the increased development of Queens and Overseers in Wings of Liberty, as the removal of the Cerebrates places additional strain on the lower echelons of the Zerg hierarchy.
But back to Daggoth. While the Cerebrates might have been created merely as part of the command structure, that role does not require that they have sentience or personalities, anymore than Queens or Overlords. Every Cerebrate seems to have a unique, overriding purpose that is not shared with other Cerebrates and defines their personality. For the player – I assume this is Araq, the Cerebrate in command of the Jormungand Brood – this is a focus on the microcosm rather than the macrocosm. Instead of being focused on the Overmind’s vision, the Swarm’s “grand mission” which apparently drives the other Cerebrates, it looks only to the preservation and development of Kerrigan. This also makes the choice of bringing the player to Aiur bizarre, but then again not showing the invasion of Aiur would have been worse, so I guess the real question, again, is why Kerrigan wasn’t brought along as well.
Daggoth’s main purpose seems to be asking the question: “how?” As the Overmind’s right hand, he oversees whatever the primary concern of the Swarm is for the moment, and ensures that it is handled as well as possible. For this reason, when the priority is on your defending the Chrysalis, he teaches you how to defend yourself and expand your Brood so you can deal with your task, and sends his Hunter Killers to support your forces so you can deal with any threat as efficiently as possible. When you risk having your attention divided between the Terrans and the Chrysalis, Daggoth jumps in to make sure you stay focused on your priority, dealing with the distractions for you. Likewise, he’s the one to decide that the Swarm’s integrity takes precedence over hunting down the Protoss, or that the Dark Templar must be neutralised before invading Aiur.
For this reason, much of Daggoth’s input in the game comes from directions within the missions, as he watches over you to make sure that you’re doing your task optimally, for example warning you that your Overlords are out of place in Eye for an Eye or reminding you of your next objective in the Aiur missions.
Because Daggoth is such a goal-oriented character, and his goals are all the Overmind’s, there’s little opportunity for him to develop much beyond being a competent and efficient Cerebrate. His opportunity should have come in Brood War, after the Overmind’s death, but sadly that did not happen.
Edmund Duke
Duke’s single appearance in Overmind does little to develop the character (few characters in the series truly develop once they have been fully revealed) but it does confirm what I’d previously said about him. His confrontation with the Swarm puts his total number of defeats thus far to four, the runner-up being Tassadar with two if you count the feint in The Dark Templar as a loss, which I don’t. He again comes in overconfident in his abilities and gets crushed. It’s especially funny to note that between his orders that “I don’t want any slip-ups this time” and the shouts of “All right you sorry bastards, fall back!” Duke seems to be placing all the blame for his failures on the heads of his soldiers. Somehow that’s no surprise at all from General Duke.
Since he doesn’t appear directly in this campaign, I didn’t give Mengsk his own section, but I’ll talk about him here since it is his motivations that have brought Duke to Char. He was of course made aware of Kerrigan’s presence there when she reached out to him from within the Chrysalis, but Kerrigan seems to think that Duke was sent to “retrieve her”. Now that seems very unlikely to me, and may be further evidence that Kerrigan may have feelings toward Arcturus that cause her delusions when thinking of him. Mengsk quite clearly left her to die on Tarsonis, if he didn’t save her then, he wouldn’t send Duke all the way to Char to do so now. More likely, and as is suggested by the fact that Duke’s orders contain no mention of rescue or search – or even capture and experimentation – but merely the eradication of Zerg, Mengsk probably sent Duke to finish the job and kill Kerrigan for good.
James Raynor
The tragedy of Raynor and Kerrigan’s relationship takes a huge step up here, as they confront each other once more. Raynor’s theme of doing really stupid things to save Kerrigan also starts here. Raynor has brought his men to a barren, Zerg-infested volcanic world for nothing more than dreams of her. These dreams could very well have been nothing more than nightmare juxtaposing the Zerg that took everything from him, and the defining loss of Kerrigan on Tarsonis, but he still had to come, because there was a chance, no matter how small, that he could save her. How he got his crew to follow him on this venture is a mystery, I guess he didn’t precisely explain why he was coming. Oh, and in case that wasn’t bad enough, General Duke, the guy they were running away from, is here too.
Nobody does that just out of love, mind you. It’s clear that Raynor did love Kerrigan, and as finally is revealed here, the opposite is also true. However, her loss represents a lot more to Raynor than just a single woman he loved. Kerrigan is every single human consumed by the Zerg which Raynor was unable to save. She is every victim of Mengsk’s treachery which Jim helped him commit. She is also the loss of his own innocence, an idealistic young human destroyed by contact with a reality that contains people like Arcturus Mengsk, in a way that reflects both his own waning faith in humanity and betrayed hopes for the future, as well as his eventual fate if he refuses to accept reality. And she’ll eventually become even more than that.
Her infestation adds a nightmarish cast to this tragedy, because Raynor feels responsible for her infestation, he also feels responsible for her actions after she becomes infested. As Kerrigan’s actions draw her further and further from humanity, so does Raynor die a little more inside. Thus, to save Kerrigan is not only to save the woman he loves, or to symbolically renew his faith that he can actually help people, but it is also self-serving. If Raynor cannot save Kerrigan, he will eventually destroy himself.
One final detail. Despite Kerrigan’s infestation, Raynor still acts as though she were human, treating her like the person he once loved. If Kerrigan was delusional about Mengsk sending Duke to “retrieve her”, Raynor is delusional about what Kerrigan has become.
The Overmind
As the “eternal will of the Swarm”, the Overmind’s character is essentially the entire Zerg Swarm’s character. Which raises a curious dichotomy: the Zerg generally behave in an aggressive, erratic and instinctive fashion, whereas the Overmind displays a cold, rational and farsighted personality. Again, every trait exhibited by every single Zerg is fully mirrored within the Overmind, so I wonder. Perhaps the Overmind, feeling that these traits would hinder its analysis and planning of the Swarms grand scheme, decided to thrust it within the furthest extents of its being, where they would be less damaging to the greater organism? Or maybe it’s simply a result of their lack of intelligence, and the Overmind also shares those impulses buts is capable of maintaining itself under control.
Whatever the case may be, the Overmind appears as a strong, authoritarian, father figure throughout the campaign. All Zerg, including the player, are its children, endlessly trying to please it in order to obtain its approval. By the Overmind’s approval are all actions given value. Therefore, as you succeed in your missions, the Overmind gives you praise. “And so long as my prize remains intact, I shall remain pleased.” Likewise, when Zasz questions Kerrigan’s selfish choices, the ultimate remonstrance is incurring the Overmind’s displeasure. Kerrigan even calls the Overmind “father” upon birth. I guess the player would be her mother then, as the nurturing, protective embrace that saw her through her birth and youth, and spared all attentions on her, while the Overmind was out ensuring her future.
The Overmind also has the role of mystic or philosopher. I elaborated on how Daggoth’s personality was all about efficiently accomplishing the Overmind’s vision, he and the other Cerebrates take care of all the work, allowing it the freedom of contemplation. The Overmind is the visionary, and the Cerebrates like Daggoth are the one who turn that vision into reality.
I started this section by stating that the Overmind is synonymous with the Swarm. As a consequence, the Overmind is truly immortal, so long as even a single Zerg remains, as he embodies the sentience of the Zerg hive mind. This is why I suspect that its “manifestation” on Aiur was actually an incarnation – giving physical form to what was previously no more than the gestalt of all Zerg consciousness. Why it would wish to do this, however, is still fairly mysterious to me. Again, the Overmind retcon from Wings of Liberty provides an explanation – the Overmind intended to die, and taking physical form was necessary to achieve this. Still, it seems unlikely that its thought process would allow him to so actively contribute to its own defeat, so there must be something more to it, especially given that this explanation did not exist at the time.
Anyway, I have a hypothesis as to why the Overmind is harmed by the Void energies. The Void is described as being the emptiness of space, and as far as I understand astronomy, most – nearly all – of space is emptiness. It is this emptiness that divides all cosmic objects, the result of the break of cohesion after the Big Bang. As I was explaining, the Overmind’s immortality derives from the fact that it is not an actual physical being, but the unity of Zerg consciousness. The Overmind is every Zerg trait, every Zerg thought, everything that can in anyway be considered Zerg, condensed into a single point. It is the Zerg singularity. I further speculate that the Void would force emptiness into this singularity. Like the emptiness of space from which it draws its power, the Void creates emptiness between the thoughts of the Zerg, causing the singularity to lose its cohesion, until it is no longer a single point, but many. Instead of a single Zerg Overmind, there are trillions of tiny Zerg minds.
Of course, the Overmind does say that the Dark Templar wield energies that are much like its own, so my hypothesis is most likely wrong, since it would mean that the Void is actually the antithesis of the Overmind, and not in any way similar. Still, it’s an interesting thought exercise into the functioning of the Swarm and the Overmind.
Sarah Kerrigan
What exactly the infestation did to Kerrigan as a character is unclear. Evidently, this is not a development of the character of Sarah Kerrigan as she was established in Rebel Yell, while they do share the name, identity and memories, their personalities are nothing alike. While one could expect that being betrayed by the people you trusted most and being infested into the Zerg Swarm are very traumatic events that could lead to drastic changes in perspective and character, this doesn’t seem to be what we have here. Kerrigan, especially in Overmind, never really seems to consider her actions or motives. Her behaviour, her emotions, her thoughts, none have any resemblance to those she had when she was human. Psychologically, she is in fact a new character, not a development of an existing character.
At the same time, it seems unlikely that it is as simple as straightforward mind control. She quite clearly takes actions that do not exactly fit in with the Swarm’s objectives. In Agent of the Swarm for instance, the Overmind commands “Let not a Terran survive” but Kerrigan allows Raynor and his crew to leave. And in The Amerigo, she strives for self-improvement even though that only indirectly serves the purpose of the Swarm. Indeed, the Overmind states that “the greatness of her spirit has been left to her”.
The explanation that sounds most likely to me is simply that her though processes have been altered. It is already well established that brain damage can alter the personality or create various disorders. With all the apparent physical changes the infestation had on Kerrigan, it is not too hard to believe that her brain was altered as well. Likewise, in Agent of the Swarm she says that “I'm one of the Zerg, now. And I like what I am. You can't imagine how this feels...” Despite this, she will later (in True Colors) suggest the opposite. This euphoric feeling to me suggests, like her constant rage, that her new form releases hormones that affect her thoughts and actions.
So all in all, I believe that Kerrigan is in there somewhere, but it’s a Kerrigan that could be compared to suffering from various personality disorders while drugged and drunk. As such, I do not hold her responsible for her actions, because while she is free to make her own choices, she does not have the ability to correctly judge the consequences or moral implications of those choices. She is far gone from the woman who once claimed that “I just don't think anyone deserves to have the Zerg unleashed on them.”
Anyway, Kerrigan claims that she reached out to Raynor and Mengsk telepathically, and while the reason she called out for Raynor is made obvious in Agent of the Swarm – she loved him too – her relationship to Mengsk suddenly struck me as obvious. During my commentary on Rebel Yell I noted that it felt a bit like Kerrigan was infatuated with Mengsk, but now that I think further on it, it seems far more likely that she adopted Mengsk as a surrogate father.
Kerrigan after all was inducted into the Confederate Ghost Program. Raynor says that she was “part of those experiments with the Zerg, that Mengsk came and saved” her. Kerrigan was 26 when StarCraft begins, at what age was she taken from her family? I checked this out on the wiki, and the answer is apparently 8 years old, after she destroyed both her parents in one form or another. Yes, I think this makes far more sense. Evidently, the Ghost Program didn’t feel like family for her, or not a good one, anyway, otherwise she wouldn’t feel that Mengsk saved her. Arcturus, being the manipulative bastard we all know him to be, likely took advantage of this in order to secure her loyalty, providing her with the family she always needed.
This also explains her character portrayal. In the Rebel Yell commentary, I noted that she was far more idealistic and naïve than Raynor. Raynor had a strong faith in humanity, but he didn’t delude himself about their capacity for evil, he simply wanted to work against it. That’s why he acted without Confederate approval early in the game, that’s why he yelled at Mengsk in New Gettysburg, it’s why he eventually turned on him. Kerrigan was portrayed as more childish, a strange depiction for a character that is after all a professional assassin. She built her new life around her faith in Mengsk, taking confidence that his strength and confidence would always be a safe haven for her. That’s why she stuck with him – she was afraid of being without him, she feared incurring his disapproval. It’s why she called out to him from within the Chrysalis, because when lost in the dark and monsters are hiding nearby, who else does a child turn to but her father? In a way, New Gettysburg was Kerrigan being forced to grow up, but that didn’t really turn out well. She was pushed from the nest when she wasn’t ready, so she crashed into the ground.
Thus as infested Kerrigan, she is in her adolescence. The Overmind is a father figure for all the Zerg, but Kerrigan is the only one to directly acknowledge him as such. The Cerebrates call him “Overmind” and Zasz compares their relationship to a master-servant one. This gives a slightly humorous perspective to Kerrigan’s constant rage and her overly boastful demeanour, as a caricature of puberty. It also explains why Kerrigan, as a human and an individual, only ever acted to further father-figure Arcturus Mengsk’s objectives, but as a now enslaved member of the Zerg hive mind she strains to push her boundaries, straining to see how far she can stray from the Overmind’s will but still fearing to displease him and desperate for his approval, quarrelling with her siblings to prove who is the favoured child, and so forth. She also begins to learn more about herself, her mission in The Amerigo being a journey of self discovery.
Her antagonistic attitude toward the Protoss displays an almost laughable insecurity. She tries to cover herself with titles: “Queen of the Zerg” and “Queen of Blades”, trying to force people to respect her with words rather than by her actions. She overcompensates to hide those insecurities – heedlessly charging headfirst at everyone who has the audacity to question her, exaggerating her own abilities past the point of parody: “my stare alone would reduce you to ashes.” Come on, now.
Kerrigan still has memories of her past life, she remembers her love for Raynor, for example, but I don’t know that she actually has the capacity for love in her newly reformed brain. I suspect that the main reason she wants to preserve Raynor is because she fears that she will never experience that feeling again. Raynor is the only thing that can trigger that unique euphoria, and if she loses him, that part of her will be forever lost, like so much else of what she once was is now lost to the Zerg infestation. Unknown to the Overmind, this was probably her greatest act of defiance – her exploration of the Amerigo would ultimately contribute to the development of the Swarm, but saving Raynor is a desperate grasp for the preservation of her past, human, individual identity against the Zerg hive mind – against the Overmind.
Tassadar
We technically encountered Tassadar in Rebel Yell, but not as a character. With what we’ll learn later, it’s likely that the reason he engaged the Zerg directly on Tarsonis rather than purifying the planet is because the planets previously purged were scarcely inhabited fringe worlds – and even then, he gave the Terrans time to evacuate the planet before assaulting it. Tarsonis, as the Confederate capital world, would be so densely populated that Tassadar couldn’t condone the massive number of innocent lives that would be lost from following orders. Arcturus claims that if the Protoss engage the Zerg, the Confederates might escape, and that was probably exactly what Tassadar wanted.
Because Tassadar didn’t purify Tarsonis, the Overmind was capable of achieving its goal and infesting Kerrigan. Thus, Tassadar is at least as responsible as Raynor for Kerrigan’s fate and her subsequent atrocities. While Tassadar does express sorrow for Kerrigan’s fate, he is also much wiser than Raynor. Rather than self-blame and self-pity, he understands that sometimes, there are no easy choices, and sometimes mistakes are made. Rather than regret what cannot be changed, Tassadar looks forward, to correcting those mistakes and trying to learn from them.
Tassadar only appears in one mission, The Dark Templar, which is about his confrontation with Kerrigan. In it, he demonstrates that he is absolutely awesome. It isn’t easy to portray a scenario where you lose in a strategy game, because obviously the difficulty in gameplay is in winning. You can go the route of In Utter Darkness from Wings of Liberty and present an unwinnable scenario where you simply have to lose not as badly as you otherwise could. Or you can simply have the villain shout “all according to plan!” at the end of the mission. While this technically counts as the latter case, as it was a diversion for Zeratul’s attack, it’s also a clear victory for Tassadar against Kerrigan as individual characters. He was toying with her the whole while.
As I expressed earlier, Kerrigan’s behaviour demonstrates profound insecurity and her overcompensation for it. In the briefing for The Dark Templar, Tassadar shows up to taunt Kerrigan. After pointing out all that she has lost due to her infestation, something that she feels strongly about, as demonstrated by her behaviour with Raynor, Kerrigan reacts with a blatant change of subject. Where Tassadar points out her frailties as a character, Kerrigan replies with boasts about her power. Tassadar calls her out on this too, calling this fixation an “infantile test of will”. Kerrigan reacts as most adolescents do when treated like children. She throws a fit.
Tassadar likewise understands why she tries to conceal herself behind titles. He constantly refers to her as “O Queen”, mocking her desperate need for praise, and contrasting her self-glorification with his own presentation. Tassadar gives no titles, not even his authentic position of Executor, he does not boast about his power. In fact, it seems he’s actively decided to show only a fraction of his abilities, as Kerrigan claims that “I sense that your vaunted power has diminished since last we met.” Because I can see no reason for Tassadar’s power to decrease between this encounter and the confrontation in New Gettysburg, and because if anything his powers should in fact be growing now that he has started mastering the Dark Templar’s Void energies, this apparent diminution can only be a voluntary disguise. Where Kerrigan shouts “I am great, don’t you dare judge me otherwise!” Tassadar’s introduction states “Judge me for who I am, and you will not find me lacking.”
This climaxes with Kerrigan’s duel with Tassadar, undeniably my favourite scene in the entire series. In the briefing, Kerrigan called Tassadar foolish twice. With this duel, Tassadar demonstrates who the true fool is, without ever having to raise a hand against her.
Zasz
If Daggoth represents the Overmind wondering “how?” then Zasz is the Overmind wondering “why?”. Zasz is constantly trying to figure out how things work. For example, it sounds eager to watch how the player reacts to its first jump through Warp space, perhaps hoping to learn something from this.
The real opportunity for development from Zasz comes when Kerrigan is reborn. Because she is given unparalleled latitude and conserves some of her memories from before her infestation, she behaves in a manner unlike any Zerg Zasz has had the opportunity to study before. Kerrigan commands Zasz not to question her, but questioning seems to be Zasz’s entire purpose for existing. In words that seem almost prophetic, Zasz claims that Kerrigan will be the doom of them all. Whether this was an understanding that Kerrigan’s ability to defy others who should have been a part of herself would lead her to actively destroy them for her self-aggrandisement in Brood War, or whether it was simply a reaction to being threatened, we may never know as he sadly dies too soon for this development to go anywhere.
Zasz is an interesting character as it expresses self-doubt. Because all Zerg organisms share the same Overmind, every time Zasz questions the behaviour or actions of another Zerg, it is questioning itself. Rather than becoming burdened by these questions, Zasz tries to find answers and thus strengthen the Swarm by resolving any flaw that it might find within its functioning. As Kerrigan would prove to be a major flaw to the integrity of the Zerg, it’s good that Zasz focused on her immediately. Kerrigan, on the other hand, was completely blind by her own volition. If one accepts that the Cerebrates exist for the Overmind to facilitate introspection, then Kerrigan’s own slaughter of the Cerebrates and elimination of every other sentience within the Swarm demonstrates her crippling insecurity, her unwillingness to allow herself to consider her actions, out of fear that it would remind her of all that she has lost from her infestation, and that it would end with self-loathing. Thus, Kerrigan in Brood War will isolate herself within a cocoon of sycophantic adulation, and with people she can clearly treat as enemies. Black and white. No confusion, no questioning, no doubt.
Just as she commanded Tassadar not to presume to judge her, she commands Zasz not to question her. She is gladdened by Zasz’s death. Perhaps her dementia has lead her to consider all who question her as enemies? Perhaps, to her, Zasz was as much of a threat as Tassadar was? If so, then this again would be Kerrigan placing her own needs to preserve her Terran vestiges as a higher importance than the well being of the Swarm.
Zeratul
Zeratul first appears in this campaign, but he does not get a real introduction. He only speaks once, and while he calls Kerrigan a whore, (well, concubine of the Zerg isn’t exactly a whore, but it is fairly close. Concubines are women kept by men for sex and to produce children, but not worth marrying.) there’s not much to say about him. I wonder if he was sarcastic when he replied “Well spoken” to Kerrigan’s calling him a coward? I should hope so, but Zeratul will demonstrate a weird tendency to congratulate Kerrigan for her random violence, so maybe he’s being honest and it’s part of the Nerazim culture. Who knows?
As the one who slew Zasz and gave the Overmind the location of Aiur, the things he has done in this campaign will weigh on Zeratul, though they are perhaps best examined within the greater context of The Fall and the examination of the Protoss whole that will follow.