people claim things are hard counters not even knowing if it is true or not. micromarines can beat banelings without a scratch and banelings can rape marines as well. that isn't a hard counter system.
while the immortal shield is great and all, the immortal realistically plays 2 different roles.. either take the damage (siege tanks) for other units, or dish the damage (marauder, roach, ultra). if they are taking the damage they will probably die before causing much of any themselves, but to last long enough to really dish the damage they need something else to take the hits. immortals need something else like zealots to take the hits if they are going to take down marauders well enough. but then a little micro with the marauders allows them to hit the zealots without getting shot, or the zealots aren't blocking the way and the marauders can focus the immortals before damage is done. really
i think the only way you are gonna get good use of immortal vs marauder is with force field. zealot sentry immortal sounds pretty good. also a ramble but does the guardian shield protect that allows immortal shield to only take 8 damage? would be interesting if it did.








