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Thread: Banelings, Hellions, and Ultralisks

  1. #11

    Default Re: Banelings, Hellions, and Ultralisks

    Based on my experience, banelings are absolutely awesome but I think that many new or average players will make the mistake of making too many of them (I know I did, although it never cost me the game fortunately). It's really easy to fall into that trap since they are extremely useful, yet often times if you have too many, half of them will go to waste. It'll juste take some time for people to get used to an AoE suicidal unit since you always need to have just the right amount of them, or you'll be wasting ressources (unlike regular units where it's the more the merrier in a battle...).

    Hellions... I can imagine this unit receiving a very serious nerf (or significant modifications) after many progamers get their hands on them. Seriously, this unit's power scales exponentially with the skill of it's user. These units give the word "flanking" a whole new meaning. I thought they were great.

    Ultralisks seemed to be pretty balanced to me... They cost a ridiculus amount of gas but are really powerful. I think it works like it's BW counterpart. Some people thought it was imba while others thought it was weak? Well... look at a standard lategame ZvP in BW (where P goes for a ground army). Often times the is pretty much decided when ultralisks pop out. Either the protoss can't hold his front and just crumbles, or he can keep up economically and the zerg has to rely on sneaky drops and stuff to regain map control (ultras just can't cut it if the Z doesn't have enough production/economical capacity).

    My two cents

  2. #12
    Pandonetho's Avatar SC:L Addict
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    Default Re: Banelings, Hellions, and Ultralisks

    How do you end up wasting banelings? They don't do splash to themselves right?

    If you have extra, just plant them in front of production buildings or burrow them.

  3. #13

    Default Re: Banelings, Hellions, and Ultralisks

    Can't comment on their effectiveness, but I can offer opinions on how fun they sound:

    Banelings: Looking forward to using these most out of all the new Zerg units. I've always been a fan of sapper units. And using them as burrowed mines sounds hella exciting.

    Hellion: They sound fun to use as well. I like their speed, and I'm sure I'll take enjoyment in trying to maximize their damage as best as possible by lining up their shots like the Lurkers.

    Ultralisks: They don't seem too terribly exciting and don't stand out much from the original in SC1. Although that head-butt feature should make them more effective at destroying buildings. We'll see how much they're used in ambushes with the newly added burrowing.

  4. #14

    Default Re: Banelings, Hellions, and Ultralisks

    Don't forget that ultralisks can burrow. A huge new idea by itself.

  5. #15

    Default Re: Banelings, Hellions, and Ultralisks

    Quote Originally Posted by Nicol Bolas View Post
    That none of them played enough of the game to be able to make any of those statements with any confidence.

    How long has SC1 been around before Vultures were "discovered"? Hell, Valkyries have been around for almost 10 years, and only recently have strategies emerged that use them.
    QFT

    As much as I've played the game, I can't make any comment about such units with any confidence. Granted, I'm not a pro player and can't pick up strategies as quickly as others or utilize a strategy with the highest efficiency, but I can say with a certainty that these units will find a place, whether more in casual games or competitive. A lot of people rarely use vultures, but those who can unlock their full potential can wreak devastation on an unwary opponent. I think Banelings and Hellions are like that. They can be a waste if not used properly, but deadly when used correctly. As for ultralisks, they are costly, but now they're definitely worth the high price, and I wouldn't be surprised to see them often in competitive play in the future.
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