Based on my experience, banelings are absolutely awesome but I think that many new or average players will make the mistake of making too many of them (I know I did, although it never cost me the game fortunately). It's really easy to fall into that trap since they are extremely useful, yet often times if you have too many, half of them will go to waste. It'll juste take some time for people to get used to an AoE suicidal unit since you always need to have just the right amount of them, or you'll be wasting ressources (unlike regular units where it's the more the merrier in a battle...).
Hellions... I can imagine this unit receiving a very serious nerf (or significant modifications) after many progamers get their hands on them. Seriously, this unit's power scales exponentially with the skill of it's user. These units give the word "flanking" a whole new meaning. I thought they were great.
Ultralisks seemed to be pretty balanced to me... They cost a ridiculus amount of gas but are really powerful. I think it works like it's BW counterpart. Some people thought it was imba while others thought it was weak? Well... look at a standard lategame ZvP in BW (where P goes for a ground army). Often times the is pretty much decided when ultralisks pop out. Either the protoss can't hold his front and just crumbles, or he can keep up economically and the zerg has to rely on sneaky drops and stuff to regain map control (ultras just can't cut it if the Z doesn't have enough production/economical capacity).
My two cents![]()




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