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Thread: Banelings, Hellions, and Ultralisks

  1. #1

    Default Banelings, Hellions, and Ultralisks

    I've actually seen this discussion elsewhere, but i would like to ask the scl members, and exspecially the members that were alredy been able to play SC2 about their opinion about these three units (Banelings, Hellions, and Ultralisks). After reading several different sites synopsis of their experience with these units it seems that everyone had different opionions of their usefulness.


    Team liquids commentary seemed to think that banelings were one of the better zerg units while sc2gg seemed to think they weren't as useful and even sayed they are uselles. Gearvosh(SC2A) commented at some point that he used hellions more than any other factory unit while team liquid said that they were too week. Gear and sc2gg said that the ultralisk were incredibly powerful and almost unstopable( he supposable killed 8 archons with 3 ultralisks), while team liquid said that his epic ultra/zerg push against the toss was easily put down.



    What do you think some of the reasoning behind these conflicting reviews are?

    .

  2. #2

    Default Re: Banelings, Hellions, and Ultralisks

    What do you think some of the reasoning behind these conflicting reviews are?
    That none of them played enough of the game to be able to make any of those statements with any confidence.

    How long has SC1 been around before Vultures were "discovered"? Hell, Valkyries have been around for almost 10 years, and only recently have strategies emerged that use them.
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  3. #3
    Rizhall's Avatar Junior Member
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    Default Re: Banelings, Hellions, and Ultralisks

    What Nicol said.
    Also, they were probably countered by the right things when they felt the units were weak, while the enemy didn't counter them when they found them to be powerful.
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  4. #4

    Default Re: Banelings, Hellions, and Ultralisks

    Quote Originally Posted by Nicol Bolas View Post
    That none of them played enough of the game to be able to make any of those statements with any confidence.
    This.

    If you watched some SC1 games first the time and saw some vultures killing zealots, or dark swarm owning some Terrans, or psi storm, you could easily think that those things are overpowered. Such is the way of the hard counter game.

  5. #5

    Default Re: Banelings, Hellions, and Ultralisks

    The things that I noticed (through 2 Blizzcons and probably a combined 30-40 hours of playing)...

    Banelings: These things are powerful, but have limited usefulness, although this is lessened somewhat by their speed upgrade, but really at that point it is rendered moot by the high HP of everything in Tier 3. Your best bet is to burrow them and use them like mines, because their cost and build time make them ALMOST too expensive to be expendable unless you get a lot of kills. Best used against the Protoss, the Terran generally devour them.

    Hellions: When I used them I met with moderate success. The real strength of the unit is its speed and macro options. This can make it devastating, because of its agility. Used right, it is neigh unstoppable against ground forces, especially if its against Zerg and Protoss.

    Ultralisks: Death incarnate. Their area of effect attack, combined with their new pathing, means that they can just press onwards. They still are vulnerable to air attacks, and ultimately can still fall prey to their immense size. On an open field, with air support, there is little that can effectively stop them short of massive Siege Tank walls or Psi Storm barrages. In tight spaces they are more useful than their SC1 counterparts, but still you pay an immensely high price (could have been balanced since then).

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  6. #6

    Default Re: Banelings, Hellions, and Ultralisks

    I think it's hard to come up with a conclusion without all the relevent data. I would like to know the scenarios that each seemed to excel and degrade. In short, I'd like to start exploring the angles of counters and identifying hard and soft counters in terms of experience instead of theory.

    Until we know the full knowledge of each encounter that lead to these believes, it will be hard to understand how it all fits together.
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  7. #7
    Pandonetho's Avatar SC:L Addict
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    Default Re: Banelings, Hellions, and Ultralisks

    How long has SC1 been around before Vultures were "discovered"? Hell, Valkyries have been around for almost 10 years, and only recently have strategies emerged that use them.
    Wasn't that partly due to the bug where Valks didn't fire their missiles?

    But anyway, I agree. It's also GOOD in my opinion to have conflicting opinions, there isn't a unified consensus that something is OP or anything, although we'll see in beta what's clearly OP and what's harder to spot.

  8. #8

    Default Re: Banelings, Hellions, and Ultralisks

    Yeah it'll take some time before units really fit into there place I think, the first month of the beta will be annoying for blizzard im sure, everyone will stick to there old guns and they wont get any really good feedback until everyone starts to be more flexible...


    I'm fine with banelings and ultras, however I feel like hellions should have a skill to use or something...hehe perhaps putting a bunch of fuel on the ground to ignite or something to make them more fun!

  9. #9

    Default Re: Banelings, Hellions, and Ultralisks

    Wasn't that partly due to the bug where Valks didn't fire their missiles?

    They were/are a bit buggy, and plus their slow. They’d proberly be used a lot more often in T vs Z if they could survive two scourge hits. But it’s also great to watch them come into play. ;P


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  10. #10

    Default Re: Banelings, Hellions, and Ultralisks

    Well, I've played SC2 three times for a total of about 8 hours I guess (got a LOT of free time with it at BlizzCon 3 when everyone went to the concert), so I suppose I can weigh in.

    DISCLAIMER: None of these units and what people think about them matter, and they won't until beta. I'm just passing the time, I guess.

    Banelings: Everytime I used them, I won. Combined with burrow they were disgusting. They destroy economies and light armies.

    Hellions: Had a hard time using it.. Couldn't line their flames up properly before they would die. They were incredibly fragile in my experience.

    Ultraslisks: Sure do look cool! They're about the same, I would say. I just think there's some hard counters now, so they may need some help to be the scary threat cows they should be.


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