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Thread: Six Things You'd Change About SCII

  1. #1

    Default Six Things You'd Change About SCII

    If you could change 3 portraits in StarCraft2 what would they be?
    If you could change 3 sounds in StarCraft2 what would they be?

    1. Stalker, he looks silly with a head sticking out of the body like that. So weird and goofy.
    2. Dark Templar (1 blade version) doesn't look as bad a** as the one in sc2. What is that on his head?
    3. Ultralisk. Nuff said

    1. Overlord Creep Dropping sound. Though it fits the action it's so annoying I simply don't drop creep anymore cause the soud distracts me.
    2. Hydra range attack sound. (fyi it's melee = FREAKING SWEET!)
    3. Zerlging attack. It sounds squishy

  2. #2

    Default Re: Six Things You'd Change About SCII

    I would skip the 3 portraits and change 6 voices, can I do that?

  3. #3
    Member
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    Default Re: Six Things You'd Change About SCII

    I think that almost all Zerg units need a sound makeover except for the Queen, Drone, Zergling, Roach, Hydralisk, and Mutalisk. The Hydralisk especially is not bad - I'm probably one of the few people who actually likes the SC2 Hydralisk's sound set :P.

    Although some players will say that the voices for the Protoss and Terran units aren't as good as BW, I think that one thing everybody agrees on is that Zerg units have the least distinct noises .

    If I had to single out three, I'd say the Corruptor, Ultralisk, and Brood Lord.
    The only place for a hamshank is on the dinner plate!

    There's a reason why Edward Longshanks was an evil git in 'Braveheart'! Down with the shanks! All of them!


  4. #4

    Default Re: Six Things You'd Change About SCII

    Portraits: Goliath, Mothership, Corruptor

  5. #5

    Default Re: Six Things You'd Change About SCII

    Quote Originally Posted by Crazy_Jonny View Post
    I would skip the 3 portraits and change 6 voices, can I do that?
    Sure go ahead list 'em.

  6. #6

    Default Re: Six Things You'd Change About SCII

    Portraits:
    Goliath
    Goliath
    Goliath

    Sounds:
    Zergling
    Stalker and/or Phoenix (too much pew pew)

  7. #7

    Default Re: Six Things You'd Change About SCII

    I would change the whole Carrier, portrait and model.

    The Zerg advisor voice needs to go. I would prefer a random girl saying: need more minerals. Don't play Zerg, but it's annoying enough to hear it in the replays.

    Maybe the Zerg don't really have any balance problems, it's just that it's impossible to play right while hearing that shitty voice . What were they thinking?

  8. #8
    spychi's Avatar SC:L Addict
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    Default Re: Six Things You'd Change About SCII

    1. Campaign - most of it
    2. Trisha's voice - Glynn/thread
    3. Marauder - remove the unit completly or nerf it alot
    4. Stim upgrade - from 100/100 to 150/150
    5. Buff the Mothership - 400 hp/400 shield, add the planet cracker
    6. Roaches - cap changed from 2 to 1

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  9. #9
    Artanis's Avatar Junior Member
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    Default Re: Six Things You'd Change About SCII

    1. Mothership: swap with Arbiter (multiple production)
    2. Immortal: 200 shield points and 50 hit points
    3. BC: model
    4. Stalker portrait
    5. Immortal portrait (so ugly and doesn't remind me of dragoon)
    6. Male/female ghosts
    Last edited by Artanis; 09-12-2010 at 04:05 PM.
    Battlecruiser operational?

  10. #10

    Default Re: Six Things You'd Change About SCII

    I don't think either of you read the OP....

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