Why would you watch the replay together when you can just watch it alone? Why would you go to class when you can complete the course via correspondance?
One important aspect to teaching someone, whether math of StarCraft, is explaining and troubleshooting instantly as the student makes connections, asks questions, and considers solutions. It's why, in general, live instruction is more effective compared to delayed instruction (forums, articles, etc.). Likewise, it's why many people find online course instruction more useful than traditional correspondence. Your teacher is accessible to you and available to answer questions or clear points of confusion.
Replays are an effective tool for the competitive StarCraft scene. Yes, you don't require replays for TowerDefense, zombies, or Single Player; however replays are important for competitive players looking to learn something new or counter the metagame. In general (again, this may not apply to the person who can learn perfectly from a textbook, article etc.), it's more effective to learn with someone. It's increasingly more effective to learn with someone at the same time.
You could find any number of ways to correspond (YouTube, Windows Messenger, etc.), but you shouldn't have to if online replays are an available option. I think that's the part of the point FrozenArbiter is making (very modestly, at that) as well as, importantly, the social aspects [note: offline messages for LoA about BoxeR are pretty sick]. I would be curious to see Blizzard's reasoning for online replay removal in Warcraft III as well as (currently) StarCraft II. Could it be time management problems or engine limitations?
Thank you, FrozenArbiter, for highlighting the absence of this feature from StarCraft II. I'm sorry for the disrespect you've gotten from our forum community.




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