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Thread: Battle.net 2.0

  1. #11

    Default Re: Battle.net 2.0

    Screw battle.net 2.0 complaints, it works fine they'll add a bunch of stuff to it for the next THREE expansions.

    What I want is:

    WTF are they going to do for Voidray, Marauder, Immortal, And the ENTIRE ZERG RACE?

  2. #12

    Default Re: Battle.net 2.0

    Quote Originally Posted by Wankey View Post
    ... the next THREE expansions.
    Two expansions.

  3. #13

    Default Re: Battle.net 2.0

    Right sorry, got a little excited there.

  4. #14
    Banned
    Join Date
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    Default Re: Battle.net 2.0

    Quote Originally Posted by Wankey View Post
    Screw battle.net 2.0 complaints, it works fine they'll add a bunch of stuff to it for the next THREE expansions.

    What I want is:

    WTF are they going to do for Voidray, Marauder, Immortal, And the ENTIRE ZERG RACE?
    Light units vs voidrays
    Air vs marauder
    Emp or light fast shooting units vs immortal
    More apm for zerg.

  5. #15

    Default Re: Battle.net 2.0

    Quote Originally Posted by Wankey View Post
    WTF are they going to do for Voidray, Marauder, Immortal, And the ENTIRE ZERG RACE?
    Quote Originally Posted by ggurface View Post
    Light units vs voidrays
    Air vs marauder
    Emp or light fast shooting units vs immortal
    More apm for zerg.
    You guys cut me deep.

    Marines and Hydras counter Void Rays already, both are Light. In PvZ the early counter to a VR rush is Queens with Transfusion.

    Air vs Marauder is a horrible counter system. Needing a tier 2.5-3 unit to counter a mass-able tier 1.5 unit is just stupid. Quite simply, Marauders need to be nerfed so Zealots are better against them.

    There's nothing wrong with the Immortal, no idea where that came from.

    And you have to be freakin kidding me Zerg need more APM. With Spawn Larva, Creep Tumors, and Roach burrow micro properly, Zerg might have TOO much required APM.

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