09-07-2010, 11:15 PM
#21
09-08-2010, 04:21 PM
#22
To us, the improvement’s Stettman does seem highly implausible, but, we're also 400 years behind. An aspect that hasn't been mentioned is that, given by Starcraft time standards, what Stettman does is not revolutionary but simply novel alterations to existing designs. So, what Stettman does is to us revolutionary but to another scientist of his time, it is just, "hey, that's smart", but nothing extraordinary.
09-08-2010, 06:10 PM
#23
09-09-2010, 02:07 AM
#24
09-09-2010, 02:32 AM
#25
The reason we only have Stetmann is because of something I like to call the Law of Conservation of Character; i.e. the more main/recurring characters you have, the less time you have to develop each and the less characterisation you have to make each one unique. Therefore, it is better to have as few such characters as you need. Instead of creating a whole flock of characters with similar but related niches, it is better to create just one character who covers the niche as a whole (e.g. science). This is an acceptable break from reality as it allows said character to have a bigger role as well as saves the audience from having to familiarise and keep track of an unnecessarily big cast of bit characters. The situation is the same for characters like Swann since in reality, it takes more than one person to design and fabricate the different components for the different techs; never mind outfit an entire army. Yet, he's the only one we see.
In fact, this was my original criticism of having Hanson uncovering aspects about the Artifacts, etc. as it cut into Stetmann's niche.
09-09-2010, 08:01 AM
#26
09-09-2010, 10:01 AM
#27
That probably would've made more sense. But then I said 'many' not 'all'. Some of the Tech made from Stetmann's research were legitimate breakthroughs; for example, regenerative bio armor, portable psi-disruptors, automated refineries, etc.
Course that brings up another interesting point: Just think about how much such breakthroughs would be worth. If Raynor was even remotely business savvy, he and his crew would stand to make a mint in various patents and whatnot. Maybe not with the Dominion, but I bet the Protectorate or the Combine would love to get their hands on some of Stetmann's research notes!![]()
09-09-2010, 11:01 AM
#28
They don't have to actually develop those characters. All they would have to do is place a bunch of scientist in the lab and make them work around in the background. More or less like the rest of the crew does(those officers on the deck for example). Just a little touch that would make Stetmann a more plausible character and would actually make the place feel a little bit more alive.
09-09-2010, 01:03 PM
#29
09-12-2010, 04:17 PM
#30
Science Vessel, Diamondback, Firebat, Wraith, Raven (Was in use prior to Raynor's Raiders gettin' it) Medivac, Tachikoma, Viking, Spectre, Goliath, Vulture...
The only one Stetmann has a claim to making is the Heracles, and even THAT is a slightly modified colony transport.
I guess I liked him. He wasn't nearly as fleshed out as he could have been, but his notes were interesting.
And people, this is a world where cybernetics, gene therapy, and mutations have produced TELEKINETICS, and where advanced alien races predict the future in PROPHECIES, write them down in STONE, and then hide them all across a world, nay, a patch of ground no bigger than a football stadium, where humans build giant PWNZER mecha to win wars. An omnidisciplinary scientist with an IQ of 190 and a nearly disconnected right and left halves of the brain really isn't all that bad.