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Thread: How Much Does Stetmann Know?

  1. #21

    Default Re: How Much Does Stetmann Know?

    Quote Originally Posted by Tenebrae View Post
    Even more amusing...I have a friend in real life going to collage for all that happy shit, and her professors pet project is extracting memories out of the brains of people so that they can be implanted into those of others. For example, if you wanted to be a doctor...get the memories of one implanted into your think meat...and you're suddenly a doctor. Strange shit...the girl spends most of her collage days creating cancer material hah.
    So pretty much like in Dollhouse...The idea is also similiar to resocialization in SC.

    Quote Originally Posted by Tenebrae View Post
    They could have done a LOT to enhance on their overall concept... Even the world descriptions fell a little flat, I was expecting a vivid detailed run down of flora and fauna with a brief history and interesting factoids about the planet. I was also expecting the ability to visit starports, or pirate outposts, various things that would have enhanced greatly upon that whole RP element in the game. It would have been awesome to be able to visit fringe outposts where mercs and pirates gather, Jim running into old enemies and allies...communicating with the locals...etc.

    Basically, a lot more optional things that didn't so much focus on the missions as they did lore in general...additional tid bits to explore, the ability to roam the galaxy.
    I think that's what they want to do with LotV...

    Kudos to Arkceangel for the Terran avatar and sig!

  2. #22
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    Default Re: How Much Does Stetmann Know?

    To us, the improvement’s Stettman does seem highly implausible, but, we're also 400 years behind. An aspect that hasn't been mentioned is that, given by Starcraft time standards, what Stettman does is not revolutionary but simply novel alterations to existing designs. So, what Stettman does is to us revolutionary but to another scientist of his time, it is just, "hey, that's smart", but nothing extraordinary.

  3. #23

    Default Re: How Much Does Stetmann Know?

    Quote Originally Posted by Taoo View Post
    To us, the improvement’s Stettman does seem highly implausible, but, we're also 400 years behind. An aspect that hasn't been mentioned is that, given by Starcraft time standards, what Stettman does is not revolutionary but simply novel alterations to existing designs. So, what Stettman does is to us revolutionary but to another scientist of his time, it is just, "hey, that's smart", but nothing extraordinary.
    Well, then those kind of developments should be very common, and we know they aren't, so the idea doesn't survive any logic check.

  4. #24

    Default Re: How Much Does Stetmann Know?

    Quote Originally Posted by Norfindel View Post
    Well, then those kind of developments should be very common, and we know they aren't, so the idea doesn't survive any logic check.
    They actually are if you look closely at the TvT missions. Many of Stetmann's advances are already utilized by dominion forces; e.g. perdition turrets, tech reactors, ravens, etc.

  5. #25

    Default Re: How Much Does Stetmann Know?

    Quote Originally Posted by sandwich_bird View Post
    This.

    I'd rather see him with his own team of scientists instead. That would make a lot more sense.
    The reason we only have Stetmann is because of something I like to call the Law of Conservation of Character; i.e. the more main/recurring characters you have, the less time you have to develop each and the less characterisation you have to make each one unique. Therefore, it is better to have as few such characters as you need. Instead of creating a whole flock of characters with similar but related niches, it is better to create just one character who covers the niche as a whole (e.g. science). This is an acceptable break from reality as it allows said character to have a bigger role as well as saves the audience from having to familiarise and keep track of an unnecessarily big cast of bit characters. The situation is the same for characters like Swann since in reality, it takes more than one person to design and fabricate the different components for the different techs; never mind outfit an entire army. Yet, he's the only one we see.

    In fact, this was my original criticism of having Hanson uncovering aspects about the Artifacts, etc. as it cut into Stetmann's niche.

  6. #26

    Default Re: How Much Does Stetmann Know?

    Quote Originally Posted by phazonjunkie View Post
    They actually are if you look closely at the TvT missions. Many of Stetmann's advances are already utilized by dominion forces; e.g. perdition turrets, tech reactors, ravens, etc.
    Then why didn't they reverse-engineered it, instead of doing it from scratch, based on alien tech, basically reinventing the wheel?

  7. #27

    Default Re: How Much Does Stetmann Know?

    Quote Originally Posted by Norfindel View Post
    Then why didn't they reverse-engineered it, instead of doing it from scratch, based on alien tech, basically reinventing the wheel?
    That probably would've made more sense. But then I said 'many' not 'all'. Some of the Tech made from Stetmann's research were legitimate breakthroughs; for example, regenerative bio armor, portable psi-disruptors, automated refineries, etc.

    Course that brings up another interesting point: Just think about how much such breakthroughs would be worth. If Raynor was even remotely business savvy, he and his crew would stand to make a mint in various patents and whatnot. Maybe not with the Dominion, but I bet the Protectorate or the Combine would love to get their hands on some of Stetmann's research notes!

  8. #28

    Default Re: How Much Does Stetmann Know?

    Quote Originally Posted by mr. peasant View Post
    The reason we only have Stetmann is because of something I like to call the Law of Conservation of Character; i.e. the more main/recurring characters you have, the less time you have to develop each and the less characterisation you have to make each one unique. Therefore, it is better to have as few such characters as you need. Instead of creating a whole flock of characters with similar but related niches, it is better to create just one character who covers the niche as a whole (e.g. science). This is an acceptable break from reality as it allows said character to have a bigger role as well as saves the audience from having to familiarise and keep track of an unnecessarily big cast of bit characters. The situation is the same for characters like Swann since in reality, it takes more than one person to design and fabricate the different components for the different techs; never mind outfit an entire army. Yet, he's the only one we see.

    In fact, this was my original criticism of having Hanson uncovering aspects about the Artifacts, etc. as it cut into Stetmann's niche.
    They don't have to actually develop those characters. All they would have to do is place a bunch of scientist in the lab and make them work around in the background. More or less like the rest of the crew does(those officers on the deck for example). Just a little touch that would make Stetmann a more plausible character and would actually make the place feel a little bit more alive.

  9. #29

    Default Re: How Much Does Stetmann Know?

    Quote Originally Posted by sandwich_bird View Post
    They don't have to actually develop those characters. All they would have to do is place a bunch of scientist in the lab and make them work around in the background. More or less like the rest of the crew does(those officers on the deck for example). Just a little touch that would make Stetmann a more plausible character and would actually make the place feel a little bit more alive.
    It's like that in the whole Hyperion. The place just looks (and sounds) dead, except for the cantina, which is very small.
    The ship is huge, but after playing the whole game, it looks like there are 10 people inside the ship, or so.

  10. #30

    Default Re: How Much Does Stetmann Know?

    Quote Originally Posted by Arkalis View Post
    Expect:

    -SCV
    -Marine
    -Marauder (see Dominion K-Team)
    -Reaper (given by Tosh)
    -Ghost (given by Nova)
    -Siege Tank
    -Thor (originial version see Odin)
    -Banshee (original see Dusk Wings)
    -Battlecruiser

    So...not that much...

    Hidden Content:
    P.D: Those who tried to click hyperlinks, you were decieved)
    Science Vessel, Diamondback, Firebat, Wraith, Raven (Was in use prior to Raynor's Raiders gettin' it) Medivac, Tachikoma, Viking, Spectre, Goliath, Vulture...

    The only one Stetmann has a claim to making is the Heracles, and even THAT is a slightly modified colony transport.
    I guess I liked him. He wasn't nearly as fleshed out as he could have been, but his notes were interesting.

    And people, this is a world where cybernetics, gene therapy, and mutations have produced TELEKINETICS, and where advanced alien races predict the future in PROPHECIES, write them down in STONE, and then hide them all across a world, nay, a patch of ground no bigger than a football stadium, where humans build giant PWNZER mecha to win wars. An omnidisciplinary scientist with an IQ of 190 and a nearly disconnected right and left halves of the brain really isn't all that bad.

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