Yeah I guess the roach will do what the initial concept wanted it to do: be really hard to kill and take damage instead of the more fragile Zerg units like zerglings or banelings. Armor upgrades will be sooo fundamental for roaches, that's great.
07-05-2009, 06:57 AM
#21
Yeah I guess the roach will do what the initial concept wanted it to do: be really hard to kill and take damage instead of the more fragile Zerg units like zerglings or banelings. Armor upgrades will be sooo fundamental for roaches, that's great.
07-05-2009, 11:12 AM
#22
I was there; it did not. It did earlier, like maybe at BWWI, but not at BlizzCon08.Yes, but at Blizzcon 08 it required the Factory
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
07-05-2009, 12:35 PM
#23
07-05-2009, 03:23 PM
#24
07-05-2009, 03:53 PM
#25
07-05-2009, 03:55 PM
#26
Nothing against the SCL staff, but that coverage had a few errors that conflicted with other reports.I pulled that from Legacy's own coverage, if you want to argue the point, you'll have to argue it with Gradius and the other mods.
07-05-2009, 08:38 PM
#27
07-05-2009, 08:51 PM
#28
07-05-2009, 09:04 PM
#29
07-05-2009, 09:48 PM
#30
It also calls it the Merc Haven. At BlizzCon08, there was no Merc Haven; the equivalent building was called the "Shadow Ops". It had a different building and everything. Since then, the Merc Compound (seen in BR2) likely replaced it.This one.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog