
Originally Posted by
GRUNT
The problem is economy - I'm not going to have a fully-saturated main as fast as the Protoss, so they can outproduce me. If they see that their army composition isn't too good vs mine, they don't have to commit to the attack immediately - they can just pull back, reinforce with the next cycle of units, then attack.
One-basing isn't an option either, because even though I can definitely stop the push on one base, I'll have no way to capitalise on it. The Protoss would just go: "Oh, he's all turtled up. I'll just not go ahead with the attack, and get an expo instead." Then I have no second base to power up Drones with and overtake the Protoss in economy. You basically have to go two-bases, but it puts you in such a fragile position for when that 4gate hits.
It just requires so much practice and experience to get that perfect mixture of military/economy to fend off the push, and I don't have that much time to get the experience necessary to stop that build's various permutations. Meantime, it's a lot easier for the Protoss to execute than it is for the Zerg to defend against it, which can get on my nerves sometimes!