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Thread: SCLegacy SC2Ranks Division Discussion

  1. #111
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    Default Re: SCLegacy SC2Ranks Division Discussion

    Blargh! I hit a wall and lost a bunch of games .

    I absolutely can't stand ZvZ! I don't seem to get that matchup at all >_<. Why on earth are there so many Zergs??? I got another 3 ZvZs in a row and lost them all....blargh!

    Oh, and then I lost another game to a 4-gate >_>. I blame the close positions on Metalopolis! And Zealot build time .
    The only place for a hamshank is on the dinner plate!

    There's a reason why Edward Longshanks was an evil git in 'Braveheart'! Down with the shanks! All of them!


  2. #112
    Alterran's Avatar Junior Member
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    Default Re: SCLegacy SC2Ranks Division Discussion

    whats so special about 4 gate? if you see him cut gas you just get banelings or roaches instantly.
    Warpgate is done at like 5:50 so you should have roaches by then i think?

  3. #113
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    Default Re: SCLegacy SC2Ranks Division Discussion

    Quote Originally Posted by Alterran View Post
    whats so special about 4 gate? if you see him cut gas you just get banelings or roaches instantly.
    Warpgate is done at like 5:50 so you should have roaches by then i think?
    The problem is economy - I'm not going to have a fully-saturated main as fast as the Protoss, so they can outproduce me. If they see that their army composition isn't too good vs mine, they don't have to commit to the attack immediately - they can just pull back, reinforce with the next cycle of units, then attack.

    One-basing isn't an option either, because even though I can definitely stop the push on one base, I'll have no way to capitalise on it. The Protoss would just go: "Oh, he's all turtled up. I'll just not go ahead with the attack, and get an expo instead." Then I have no second base to power up Drones with and overtake the Protoss in economy. You basically have to go two-bases, but it puts you in such a fragile position for when that 4gate hits.

    It just requires so much practice and experience to get that perfect mixture of military/economy to fend off the push, and I don't have that much time to get the experience necessary to stop that build's various permutations. Meantime, it's a lot easier for the Protoss to execute than it is for the Zerg to defend against it, which can get on my nerves sometimes!
    The only place for a hamshank is on the dinner plate!

    There's a reason why Edward Longshanks was an evil git in 'Braveheart'! Down with the shanks! All of them!


  4. #114
    Alterran's Avatar Junior Member
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    Default Re: SCLegacy SC2Ranks Division Discussion

    Quote Originally Posted by GRUNT View Post
    The problem is economy - I'm not going to have a fully-saturated main as fast as the Protoss, so they can outproduce me. If they see that their army composition isn't too good vs mine, they don't have to commit to the attack immediately - they can just pull back, reinforce with the next cycle of units, then attack.

    One-basing isn't an option either, because even though I can definitely stop the push on one base, I'll have no way to capitalise on it. The Protoss would just go: "Oh, he's all turtled up. I'll just not go ahead with the attack, and get an expo instead." Then I have no second base to power up Drones with and overtake the Protoss in economy. You basically have to go two-bases, but it puts you in such a fragile position for when that 4gate hits.

    It just requires so much practice and experience to get that perfect mixture of military/economy to fend off the push, and I don't have that much time to get the experience necessary to stop that build's various permutations. Meantime, it's a lot easier for the Protoss to execute than it is for the Zerg to defend against it, which can get on my nerves sometimes!
    Just looks like that cuz ur zerg, you said it urself, you just dont have the experience to deal with stuff

    When i see a FE from zerg, how can i not put on some agression?
    Forcing you to not use ur larva for 10000 drones to overpower me is basic protoss v zerg really.

    The only "cheese" style 4 gate is the one were you mass zealots and cut all gas except for the first 50. And that one is easy to counter for zerg like i said.

  5. #115

    Default Re: SCLegacy SC2Ranks Division Discussion

    i fear zergs the most.. the hardest to fight is ones who get a fast expo with speedlings and get like 2-3 spines, then mass muta. Its so frustrating, because your earlygame zealot push wont win if they get more than 1 spine, and then once the mutas are out and if they keep expanding and you're stuck in your base. Its a pain in the ass. Ever since people have been realizing that Muta's have a "critical mass" that makes them totally dominate stalkers with ease (like 15-20 mutas), its been super hard to deal with, then ling support is the killer.

    I found a new trick to do in the matchup that works pretty well, to stop the zerg from getting a strong economy.. but im not telling ;o lol korean replays show you so much, I think thats how I went up ~100 pts today.
    Last edited by Skyze; 09-01-2010 at 03:32 AM.

  6. #116
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    Default Re: SCLegacy SC2Ranks Division Discussion

    dammit, started the session 0-4 in.. ZvP!

    but then caught back up near even 6-7.

    realize points are complete BS on player skill, funnily the "slighly favored" is more accurate (once you get past the mass enemy favored start) will play opp with 800 pt who will be slightly faovred, and have more trouble vs him than an opp who's 1100 even match. i think the 800 pt guy had more games too but i can't remember.

    mass muta is insanely strong on delta quadrant since you can 3 base it easily and hide behind a wall of spines. this game opp was outproducing me and had too many stalker for me to handle but i built like 20 spine got 3rd base gasses and just mass muta like 40+ and hit him all over his base sniping nexuses killing warpgates pylons ect.

    zvp is a pain in the butt, but I end up doing best when i play as greedy as I possibly can. if you build an army at improper times it'll get you killed later on (why i went 0-4 at start). there's like 10+ different styles of 4gate or something, i've lost track of how many annoying twists of it ive fought against.

    I wish they showed matchup winrates, my zvz is like 80% or something.
    Last edited by SuperKiller; 09-01-2010 at 04:00 AM.

  7. #117
    TheEconomist's Avatar Lord of Economics
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    Default Re: SCLegacy SC2Ranks Division Discussion

    Quote Originally Posted by Skyze View Post
    Zerg is strong but it takes a lot of annoying work, like injecting larva and spreading creep, and playing macro games. Im more of an aggressive player who rather have games be 15 minutes, not 45+ minutes, so zerg isnt for me =[
    The problem for me is that when I first started playing Zerg in retail, my Zerg was about as good as a top ranked Platinum player. Now, its probably as good as a middle rank Diamond. My Zerg isn't THAT bad but when you're playing Diamond 1-10, I'm at a bit of a disadvantage because of that. Still, I appreciate the experience and it led to some funny games But, again, I've played about 15 games these last few days (and one tournament where I didn't get Zerg except once) and I got Zerg 1/3 of the time. This is a cause for celebration to me



    Rest In Peace, Old Friend.

  8. #118
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    Default Re: SCLegacy SC2Ranks Division Discussion

    This day is cursed!

    Not only did I lose seven of my eight games today, but when I went to watch CellaWerra's stream (he's Zerg for those of you who may not know and qualified for the Ro64 of the GSL), he's also having a horrible day .

    He's been losing so many of the custom games vs Terran he's been practicing with, and when he went to ladder, he kept getting owned hard too .

    Any other Zergs suffer a similar fate on the 1st of September?

    The only place for a hamshank is on the dinner plate!

    There's a reason why Edward Longshanks was an evil git in 'Braveheart'! Down with the shanks! All of them!


  9. #119
    TheEconomist's Avatar Lord of Economics
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    Default Re: SCLegacy SC2Ranks Division Discussion

    Quote Originally Posted by GRUNT View Post
    The problem is economy - I'm not going to have a fully-saturated main as fast as the Protoss, so they can outproduce me. If they see that their army composition isn't too good vs mine, they don't have to commit to the attack immediately - they can just pull back, reinforce with the next cycle of units, then attack.

    One-basing isn't an option either, because even though I can definitely stop the push on one base, I'll have no way to capitalise on it. The Protoss would just go: "Oh, he's all turtled up. I'll just not go ahead with the attack, and get an expo instead." Then I have no second base to power up Drones with and overtake the Protoss in economy. You basically have to go two-bases, but it puts you in such a fragile position for when that 4gate hits.

    It just requires so much practice and experience to get that perfect mixture of military/economy to fend off the push, and I don't have that much time to get the experience necessary to stop that build's various permutations. Meantime, it's a lot easier for the Protoss to execute than it is for the Zerg to defend against it, which can get on my nerves sometimes!
    I agree. Timing and knowing when you macro and when to pump units is the aspect that makes Zerg hard for me. The problem is that whenever I take a break my timings get completely thrown off and my Zerg gets horrible again for a few days. Eventually, I get the hang of it for every match up again and it's better but for the other two races, I can pretty much stay at the same skill level minus some rusty decision making and unit control which isn't that that.



    Rest In Peace, Old Friend.

  10. #120
    Gradius's Avatar SC:L Addict
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    Default Re: SCLegacy SC2Ranks Division Discussion

    Quote Originally Posted by Skyze View Post
    i fear zergs the most.. the hardest to fight is ones who get a fast expo with speedlings and get like 2-3 spines, then mass muta. Its so frustrating, because your earlygame zealot push wont win if they get more than 1 spine, and then once the mutas are out and if they keep expanding and you're stuck in your base. Its a pain in the ass. Ever since people have been realizing that Muta's have a "critical mass" that makes them totally dominate stalkers with ease (like 15-20 mutas), its been super hard to deal with, then ling support is the killer.

    I found a new trick to do in the matchup that works pretty well, to stop the zerg from getting a strong economy.. but im not telling ;o lol korean replays show you so much, I think thats how I went up ~100 pts today.
    Man, you have to tell me lol. Speedlings/Mutas are the biggest pain in my ass right now. I guess I better start watching Korean replays. :P

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