This in no way is balanced just for fun
then...
Warp Prism-Plasma Catapult, A deployed warp prism will shoot a unit at a enemy target, The unit must be loaded inside the prism. When charging the catapult the single loaded unit will lose 20 hp per second (Shield Intact), when the unit dies the Warp Prism will fire a powerful plasma burst at the intended target dealing dmg= 2x remaining shield on the launched unit lol..... Hardened Shields do 50% more dmg.
This will make archons more useful. hahahahaha
Overlord- Devour, The Overlord will devour a unit similar to the way Kodos did in WC3. However Devouring a unit will not cause dmg to them. and they will attack the overlord from the inside. Dmg dealt= regular weapon dmg. But if the overlord already have units loaded inside the units will attack the Devoured unit. (the unit will be damaging the overlord not the passengers as the battle rages inside the overlord. overlords dying over non ground will cause the devoured unit to either drown or crater)
Medivac-Hijack, melee range spell, requires channeling. Will "remove" all passengers, essentially a perma mind control on non zerg enemy captial ships. Time needed to Hijack = Target HP -total dps of the sacrificed crew. Ships being Hijacked cannot attack. Destroying the medivac will disrupt the effect.





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