09-07-2010, 05:00 AM
#51
09-07-2010, 05:04 AM
#52
Unless you donīt use the larvae the second they land. Then you just block the natural Hatcheryproduction of Larvae.
Also missing Production capacity from Terran and Protoss Production buildings is also forvever lost. There is also a much higher concern about having the WRONG production infrastructure with Terran and Protoss a concern Zerg canīt ever have.
Macro mechanics are not merely the new abilities in SC2 that let you get more minerals but the whole process from the resourcegathering to having the right units at the right time in the right place.
09-10-2010, 10:54 AM
#53
09-10-2010, 11:30 AM
#54
Except that Spawn Larva makes more larva per unit time than the natural Hatchery's production. So even if you can't use the Larva yet, you're still better off casting SL as often as possible.Unless you donīt use the larvae the second they land. Then you just block the natural Hatcheryproduction of Larvae.
Which is no different from SC1. Spawn Larva is new. All you're saying is that macro for Terrans/Protoss is just as easy as SC1, while it has gotten harder for the Zerg.Also missing Production capacity from Terran and Protoss Production buildings is also forvever lost. There is also a much higher concern about having the WRONG production infrastructure with Terran and Protoss a concern Zerg canīt ever have.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
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09-10-2010, 09:32 PM
#55
09-11-2010, 12:28 AM
#56
If anything, Mothership should have the Structure tag.
Decepticons, transform and rise up!
09-11-2010, 02:32 PM
#57
They should add a cooldown to the mule. Its length should be determined by more skilled people than me. That way you cant just spam mule if you forget it takes time and much more attention.
There is a reason to save up mules. As a terran player when I take a gold I usually save up mules because they're more useful on the gold. its situational but true