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Thread: Overlord Waypoint

  1. #11

    Default Re: Overlord Waypoint

    You just have to set the rally from the cocoon/egg as previously mentioned. No need to add new mechanics. It's just one more little wrinkle of playing Zerg.
    I would rather be a superb meteor, every atom of me in magnificent glow, than a sleepy and permanent planet.

  2. #12

    Default Re: Overlord Waypoint

    Quote Originally Posted by SinsWage View Post
    You just have to set the rally from the cocoon/egg as previously mentioned. No need to add new mechanics. It's just one more little wrinkle of playing Zerg.
    Thank you.

    Besides:
    1) It reminds me to get speed on them, which will prove useful anyways
    2) It's great to have overlords wherever your army is going, so you can spew some creep there and advance your front

  3. #13

    Default Re: Overlord Waypoint

    It would be helpful, but it's dumbing down the game. Players can individually rally eggs and that should suffice. It's one more step to differentiate the crafty players from the inexperienced.

  4. #14

    Default Re: Overlord Waypoint

    If your scouting correctly you should know where your ovies are at all times and send them to specific parts of the map for scouting expo's, armies, proxies, drops and etc.
    Click or else your a egg killer. Do you want to be a baby killer O.o?

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