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Thread: Zerg are underpowered part deux

  1. #11

    Default Re: Zerg are underpowered part deux

    Quote Originally Posted by hyde View Post
    Blocking ramps/entrances to prevent scouting is possible by Protoss/Zerg
    Zerg is not a turtling race. They need to be the aggressors. There is a reason they can pump out units so quickly. Keep Zerglings on the ramp and bam, no more scouting.

  2. #12
    Junior Member
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    Default Re: Zerg are underpowered part deux

    it wouldnt hurt if the zeg got some sort of buff in the next patch but wat if it just the case of zerg players not experimenting enough. the nydus worm is such an awsome ability and yet its so underused. if a zerg spams worms all around the map they can be everywhere at once.

    you dont even see zerg use burrow that much either, to the point where u dont need detecion vs zerg, which is a shame considering the baneling ambush potential and that burrowed roaches heal super fast which can be used like stalker micro, where u'd burrow low hp roaches to regen during a fight.

    also mass roaches preatty much died out after the food increase even tho they're still a great cheap unit that own T1 and can go through a siege tank line better than lings.

    then there are those players that think that training ultras is the win button and suicide a few at a time agains enemy army balls or entrenched positions without support.

    the issue could be that SC2 is so simular to SC1 that the zerg players believe that if something worked in SC1 it should automatically work in SC2 with the same effect and cause of this r having trouble adapting to new strats of other factions that didnt exist before.

  3. #13

    Default Re: Zerg are underpowered part deux

    Quote Originally Posted by Hav0x View Post
    Zerg is not a turtling race. They need to be the aggressors. There is a reason they can pump out units so quickly. Keep Zerglings on the ramp and bam, no more scouting.
    Scan?

    In other news, demuslim and dimaga just fought in the Go4SC2 cup in a best of 5 and dimaga switched to T after the first 2 games.
    Hidden Content:
    0-2, then he wins 3-2 in the end, after he switches to T.


    EDIT: And roaches are not a great T1 unit vs T because marauders destroy them. They do OK if T is planning to do hellion harass, but other than that they are horrid. Which is the problem vs T as zerg. You CANT be aggressive because everything they have either keeps you in your base because of harassment or just straight up kills your units.

    Your source for sound, logical and reasonable responses.


  4. #14

    Default Re: Zerg are underpowered part deux

    This still doesn't prove anything. So one "pro" player decides that he suck at zerg... So what? I'm still not impressed by any of the so called American and European pro players anyways so their opinions for me don't hold more meaning than any other diamond player. I mean, madfrog had over 3k minerals in his match against TLO on scrap station during the warcraft tournament and you're telling me that those guys are pro? No way. They are extremely far from being anything close to the current Korean SC1 pro players.

  5. #15

    Default Re: Zerg are underpowered part deux

    Quote Originally Posted by TheRabidDeer View Post
    Scan?
    I don't even know what you're arguing. Zerg can be scanned just like EVERY OTHER RACE and that somehow makes them underpowered?

  6. #16

    Default Re: Zerg are underpowered part deux

    Quote Originally Posted by Hav0x View Post
    I don't even know what you're arguing. Zerg can be scanned just like EVERY OTHER RACE and that somehow makes them underpowered?
    I am pointing out some of the imbalances of the zvt matchup. The zerg is denied all scouting, as hyde said. Meanwhile the t can still scout them just fine. I mean, you quoted hyde so I assume you would be responding to his whole post about his PoV of his T vs other Z's in that he exploits the fact that they cant scout him.

    Your source for sound, logical and reasonable responses.


  7. #17

    Default Re: Zerg are underpowered part deux

    Quote Originally Posted by TheRabidDeer View Post
    I am pointing out some of the imbalances of the zvt matchup. The zerg is denied all scouting, as hyde said. Meanwhile the t can still scout them just fine. I mean, you quoted hyde so I assume you would be responding to his whole post about his PoV of his T vs other Z's in that he exploits the fact that they cant scout him.
    I was responding to him saying other races can block their ramp to stop ground units from getting in and scouting. Zerg can do the same with a group of zerglings. There is a reason zerglings move at turbo speed on creep. It allows them to react very quickly to stuff like that. You can also plant some spine crawlers if you wanted. Which can be moved if you need to let units out.

    As for not being able to scout Terran. They invented this little thing called a changeling for a reason.

  8. #18
    Raisk's Avatar Junior Member
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    Default Re: Zerg are underpowered part deux

    Quote Originally Posted by Hav0x View Post
    As for not being able to scout Terran. They invented this little thing called a changeling for a reason.
    How is a T2 changeling going to help me scout the Terrans build order? By the time lair tech rolls around I'd already like to at least have an idea of whats going on, but good Terran players can easily hide their buildings from the slow-as-fuck overlord. The only option is to keep your initial drone scout alive for as long as possible, but they too die pretty fast ones the rines start a popping. Scan on the other hand is available from almost the get go.

  9. #19

    Default Re: Zerg are underpowered part deux

    Quote Originally Posted by Raisk View Post
    How is a T2 changeling going to help me scout the Terrans build order? By the time lair tech rolls around I'd already like to at least have an idea of whats going on, but good Terran players can easily hide their buildings from the slow-as-fuck overlord. The only option is to keep your initial drone scout alive for as long as possible, but they too die pretty fast ones the rines start a popping. Scan on the other hand is available from almost the get go.
    How is a T2 Observer going to help me scout the Terrans build order? By the time I get my robo up I'd already like to at least have an idea of whats going on, but ANY Terran player can completely stop me from seeing ANY of their buildings. The only option is to keep your initial probe scout alive for as long as possible, but they too die pretty fast once the rines start a popping. Scan on the other hand is available from the get go.

    It's just one of the advantages of playing as Terran.
    Last edited by Hav0x; 08-15-2010 at 06:46 PM.

  10. #20

    Default Re: Zerg are underpowered part deux

    Quote Originally Posted by Legion View Post
    I play random but play protoss most of the time

    Anyways ive had no problems with them and sometimes ive even been destroyed by some zerg players. I just think players that are usually zerg dont understand the race. Like spawning larva and overrunning the opponent, also planting creep zergs speed is every important to its just the little things that make them good the people dont use
    Yeah I'm sure Dimaga and Idra don't quite understand Zerg as well as you. You should explain some of the new macro mechanics to them so they start using them...

    Zerg is slightly UP imo. I have no concrete examples of what exactly is wrong with them but I'm sure someone could narrow it down. All I know is I constantly find myself watching replays in which I either barely win or lose to Terran and Toss players even though

    * My APM doubles theirs (without spamming)

    * My resources spent on units/buildings/upgrades is higher

    * My Resources Gathered/Income Rate is higher

    * My micro is up to par (not necessarily better, but I'm not talking about replays in which I simply throw away all of my units due to mis-micro because I'm aware that can lose a game despite these advantages) and

    * My scouting is equal, or as equal as possible (i.e. I sac a few overlords throughout long games to get a view of their production facilities, or don't even lose them)... but that doesn't stop scan which also locates all of your buildings unless you risk creep dropping and hiding a structure which can be risky

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