
Originally Posted by
GRUNT
That's sort of my point, though. Let's say, purely hypothetically, Zerg isn't doing so good right now (lol). So after considering the situation, Blizzard slaps some balancing around to help Zerg survive more easily in the current environment.
Then Blizzard releases a new map - it's fairly big for a 1v1 map and has lots of open space. Suddenly, Zerg which have been buffed to more easily win in maps like Kulas Ravine have a much easier time flanking Protoss and Terran armies in the open field, and Zerg players dominate.
In such a hypothetical situation, Blizzard would have to either revert to their current style of map design (small and with lots of natural chokes), or do another round of balancing which would probably be even more strenuous since it'd need to cover all three races.
I just wish that Blizzard had considered a larger variety of maps right from the moment they asked themselves 'what kind of maps should we make for SC2?'