I've found my ways after reading liquidpedia 2 a lot about zerg / terran / protoss strategy. It now feels to me that the game is incredibly balanced and that I simply didn't know how to play each race properly. Each race is actually incredibly complicated to play and each has their own play style. I think I was too used to Terran play style (a very reactionary race) while playing Zerg and that's probably why I just couldn't keep up with Zerg.
So I'm going to help anyone else who thinks something is overpowered or underpowered exactly what to do.
First, go read Liquidpedia 2:
http://wiki.teamliquid.net/starcraft2/Main_Page
It's a very comprehensive newbie / intermediate guide to opening builds, transitions, mid game and late game.
First of all, Starcraft 2 is just like chess, except you can't see the other player's moves. So that means you HAVE to scout. There is no excuse not to scout, if you can't see him setting up a 4 queen checkmate, then the blame is on you for not trying to scout.
I suggest you look into the "safe" opening builds and practice on perfecting those for now. I've been playing Terran again and I usually go the 2rax opening build. It's incredibly safe and has won me a ton of games because you can easily transition to a mech or a bio build while being able to defend against reapers, zerglings, mutalisks voidrays and so forth.
Once you have 3-4 safe opening builds down, start learning your transitions. I have found this is key in a lot of 1v1 and 2v2 games. I've made the mistake of continuously working on my opening build (ie more rax and more rax) and pushing but once the enemy goes AoE units I have nothing to transition to since I've neglected that part of the game.
Again, liquidpedia 2 offers a lot of interesting transitions but you can still be a bit creative. The key here is to learn your racial traits. Terran for instance is a very reactive race. You can switch rax and factories around to get the bonuses of reactor or tech lab.
I think after you've got these basic aspects down, then you can start going interesting builds. But don't forget to scout.
Even with a safe opening build, my opponent had me fast rushed with battlecruisers. I couldn't believe it. He had 2 expansions and was incredibly weak for the longest time and I didn't even scout his expasions. If you're going mech, you can use your barracks to scout like a slow overlord.
I'm only giving Terran ideas because I'm not a Toss or Zerg player but I'm sure people who play those can go for safe builds as well.
The fact remains though, the safe builds work a vast majority of the time, and I now laugh at zergling rushes, void rays rushes, mutalisks rushes and even a 8 reaper strike (I'll probably have around 16 or so marines with stim). So it's a very newbie friendly and gives you a lot of area for flexibility. Don't forget to scout (and don't forget to snipe their expansions)




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